Coleoptera (5e Race)
From D&D Wiki
A hulking Rhino Coleoptera can best his opponent and get his horn under the groin of an unsuspecting Ogre, launching it over his large exoskeleton plates into a nearby brick wall.
An incredibly deft Tiger Coleoptera is able to catch up to the last goblin in the group as they run deeper down into a valley to warn the rest of the tribe before having a quick and powerful kick into the back of its head, knocking it out cold.
A long ancient Scarab Coleoptera is stricken down by the assassin hired to kill him, before rising up again only a few moments later to deliver a cut across the back of his assassin.
An utterly silly Ladybug Coleoptera keeps a crowd laughing all night at the local bar, though it's more likely the work of her pheromones then her "Jokes".
A dapper fire Coleoptera escapes an enemy armory after being found out and quickly turns, sending a fire bolt into a pile of explosives as the many orcs around it burn and scream either in pain or general frustration.
|A Dung beetle Knight, Copyright © 2016 Adam Poots Games, https://shop.kingdomdeath.com/products/dung-beetle-knight|
The many subraces of Coleoptera look very unique from one another, even ones that a part of the same subrace may look completely different from one another! So when making a Coleoptera make sure to make a few things your selves along with these guidelines for the subraces. A few custom ideas could be as a ladybug Coleoptera, your dots are instead replaced with a singular large skull, or maybe as a Scarab your wings are seemingly gilded to look like gold or silver in the light.
Rhino Coleoptera: Based upon the real-life Japanese rhinoceros beetle, They have a large horn atop their head about 1 foot long with 2 small prongs about 5 inches long, both pointing away from each other. Their exoskeleton is often a metallic blue or deep purple. Their exoskeleton plates are larger than any other of their race and defined greatly are the strong muscle under those plates, though their exoskeleton made of strands of powerfully bound chitin, scars and scratches often cover their plates as they are usually the workers and warriors of Coleoptera tribes. Their wings are often a milky white, strong, and very hard to break much like their exoskeleton. High ranking Rhino Coleoptera may have furs or such around their body or in the spaces between their mighty plates.
Tiger Coleoptera: Based on the real-life Tiger Beetle, they have strong legs that can help them run faster than most animals. Tiger Coleoptera has some of the thinnest plates but as the hunters of the tribe. With their generally thin plates comes even thinner wings, almost as easy to snap as a stick this also makes them slightly less useful compared to other Coleoptera wings. Tiger Coleoptera comes with stripes and an exoskeleton that is mostly a sandy yellow or dirt brown. Tiger Coleoptera antenna is also shorter than most other in the race but this doesn't affect their use what so ever. Higher ranking Tiger Coleoptera may have metal rings implanted between plates or other flashy ideas they might come up with.
Fire Coleoptera: Based on the real-life Melanophila type of beetles, Fire Coleoptera are incredibly fancy! They will go great lengths to show their high status of understanding and general know all. Most may have a special hat, a pipe, cane, or even have carved designs into their own exoskeleton! With an exoskeleton made to catch heat, it's often a darker color such as a black or dark brown. The wings of a Fire Coleoptera have also colored the same color as their shell but work just as normal as ever.
Scarab Coleoptera: Based upon the real-life Geotrupidae type of beetle, Scarab Coleoptera are also rather well-looking in terms of their Exoskeleton, unlike the common black or darker colors of most, Scarab Coleoptera have a more white exoskeleton with edging between plates that looks like shining metals, often golden or silver. Their wings are rather average in strength but normally glass-like and clear. With their long lives, age begins to take hold of their exoskeleton and make small waves exposing a strand of chitin higher than the 2 next to it.
Ladybug Coleoptera: Based upon the real-life Ladybird beetle, Almost always their exoskeleton will be a bright red with strange assortments of patterns or images upon their back, everything from common dots to intricate looking petals. Ladybug Coleoptera wings are a strange thing overall as they are a darker and more opaque brown but also fold! This does make their wings rather delicate but due to the increased size, makes them the best Coleoptera for flying. Ladybug Coleoptera may often tie their antenna into strange shapes mostly as a fashion statement, gaining attention is a big thing among Ladybug Coleoptera, so it's a common occurrence for them to do things that are rude, wrong, or downright dirty for attention.
The origin of Coleoptera is often a thing shrouded in mystery, Though the common idea for Coleoptera is they are either the curse of a wizard upon a man, a druid's favorite pet become sentient, or simply a creation of evolution from the natural beetles or even an umber hulk. This, of course, is able to be tweaked for your game as well, maybe you're the only Coleoptera now or ever and cursed to never have a child or even love. Maybe you're a being planted in the world to stop a disaster and then slumber once more. Of course, make sure to run some ideas by your DM if they start to get a little out of hand.
Rhino Coleoptera: Rhino Coleoptera are the guards, warriors, workers, and executioners of Coleoptera tribes. Rhino Coleoptera are often respected greatly no matter their ranking but Rhino Coleoptera may gain high status through certain tasks, such as challenging and beating every Rhino Coleoptera in the tribe in combat, Collecting the horns of an opposing tribe, or saving the life of the Tribe's Elder Scarab. In a few cases though, Rhino Coleoptera have a had a fight so gruesome they've come back with a broken horn, not only is this incredibly painful and seen as a sign of weakness, but it is also an incredible sign of dishonor among the other Rhino Coleoptera in the tribe and makes them the lowest of the low.
Tiger Coleoptera: The ranking of a Tiger Coleoptera is completely based on their ability to gain the most meat for the tribe, those who rank the highest are covered with many furs and other luxuries such as high-quality foods and medicines from others in the tribe. Though their wings are actually rather weak compared to most others of their race their legs make up for such a thing, and the breaking of their wings are seen as little more than a minor problem, though if a tiger Coleoptera is to suffer a major injury upon their legs they are then seen as useless and cast out from the tribe to die or to seek another life.
Fire Coleoptera: They have a complete understanding of fire and almost all its uses. These Coleoptera are seen as the cooks of the tribe as well as fire starters and smiths. Fire Coleoptera are able to send a small bolt of flame from their insect fingers from birth. Though the cooks are not seen very highly of, the smiths are another story! Through their excellent makings and fancy designs upon arms and armor their craftsmanship is also sold at high prices among non-Coleoptera. A slight problem with Fire Coleoptera though is that they will lose composure and become shy and bashful when neer extreme heat due to mating habits, Fire Coleoptera often will mate near bright and hot flames as to show symbolism towards their love and to attract mates, in human terms it's like a candlelit bedroom with rose petals spread about.
Scarab Coleoptera: These Coleoptera are the oldest of any Coleoptera, often the gatherers, storytellers, and head of the tribe, these incredibly old Coleoptera are supposedly blessed by the god Khepri not only with a long life but the ability to defy death! Scarab Coleoptera are rather relaxed compared to other Coleoptera in the tribes, often seen resting upon a cane, laying across a small straw bed, or snoozing in a nearby chair. Scarab Coleoptera also often are fine with what they have even though most are some of the highest up in the tribe and could have almost anything they wanted.
Ladybug Coleoptera: These Coleoptera are not only dashing, funny, and simply optimistic, they are also some of the most strange-looking. Ladybug Coleoptera are often the Singers, dancers, and instrumentalists of many songs and rituals. Ladybug Coleoptera are also the welders of a special pheromone that they may use to make others feel certain emotions, though this works better on non-Coleoptera due to a lack of knowledge of what they are doing. This makes them seen as tricksters and liars by most other Coleoptera but not all take this bad reputation to heart. One who does take such a bad reputation to heart may leave the tribe and trick unsuspecting people using their pheromones.
Coleoptera are named one part after their subrace, and one part after their parent's achievements or titles, one part of the nearby landscape, and then, at last, the family name. For example, the son of a Veteran Rhino Coleoptera living within the desert might be named Rhino Sandback Axebreaker Volbug, Though it's likely they'll be called Sandback Volbug by their companions instead of the true full name. Females and men don't have much for difference except by their parent's preference, women are named much like elven names, while men are named more like orcish names.
Male: Rhino: Roughorn Tiger: Swiftstripe Fire: Flameseeker Scarab: Everstone Ladybug: Funnyspots
Female: Rhino: Smoothplate Tiger: Swiftpetal Fire: Warmlight Scarab: Lastingsun Ladybug: Lovelydrip
A versatile Beetle race.
Ability Score Increase. Your Constitution score increases by 1
Age. Coleoptera mature when they reach the age of 24 and live around 180 years old.
Alignment. Most Coleoptera are more towards the Chaotic side of things, though almost all Coleoptera are goodly in some way.
Size. Medium, almost all Coleoptera are in the 5-6 foot range, though Rhinos are taller due to their horn, most in the race don't count that.
Speed. Your base walking speed is 30 feet.
Darkvison. Due to Coleoptera living almost everywhere, from the caves of the Underdark to the thick forests of the surface, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. Common, Coleopteran, their native language, is made up of loud clicks made by slamming exoskeleton plates into each other, or movements of antennae.
Subrace. Rhino, Tiger, Fire, Scarab and ladybug
Ability Score Increase. Your Strength score increases by 2
Beetle Flip. Your large horn allows you to grapple targets with your mighty horn! You are now able to grapple a creature without using a limb to do so, then you can toss them 15 feet across to any direction dealing 1d4 + strength modifier.
Thick Plates. Your Strong Exoskeleton defends you better than most others in your race. Your base Armor Class is 11 + Dex Mod when unarmored.
Hard Wings. Your wings give you a flying speed of 15 ft.
Ability Score Increase. Your Dexterity score increases by 2
Swift Legs. Your speed increases to 40 feet
Hunter's Mind. You have proficiency with survival checks to track or find a target.
Weak Wings. Your wings give you a flying speed of 10. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Tiger's Kick. Instead of using a normal unarmed strike you may use Tiger's Kick! Tiger's Kick deals 1d4 damage and you can use Dexterity instead of Strength for the attacks and damage rolls. Also as part of the attack you can move 5 feet toward your target, this movement does not consume your speed or trigger opportunity attacks.
Ability Score Increase. Your Intelligence score increases by 2
Pyromaniac. You are resistant to fire damage and can grow immune to fire
Fire Starter. You know the cantrip produce flame at the start of your game, you cast as this as many times as your level divided by 3 rounded up
Dark Wings. Your wings give you a flying speed of 15. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Masterworks. Choose one of the types of tools to be proficient in, Smith's Tools, Cook's Utensils, Jeweler's Tools, or Glassblower's Tools. you are also proficient in sleight of hand
Ability Score Increase. Your Wisdom score increases by 2
Blessing of Rebirth. When you are about to die, you instead stay alive and regain 1 hit point. Can only be used once every 100 years.
Ancient Being. You live longer than the normal Coleoptera, your max age is now 300 years old. you are also proficient in history
Gatherer. When making a survival check to find food, such as fruits, you are proficient.
Ancient Wings. Your wings give you a flying speed of 15. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Ability Score Increase. Your Charisma score increases by 2
Pheromones. You can release pheromores into the air to manipulate humanoids emotions to lean a certain way without them knowing. You can use an action to make humanoids within 10 feet to make a DC 8 + your charisma mod + proficiency bonus charisma saving throw, if they fail you may make their emotion lean towards sad, happy, angered, or scared, giving you advantage on charisma checks against them. Other Coleoptera have advantage on this saving throw if you are in their sight.
Talkative. Gain proficiency in deception, persuasion, or intimidation.
Folded Wings. You have a flying speed of 25 feet.
Random Height and Weight
|5 Feet (1.5 Meters)′ 4 inches (9 Cm)″||+3d4 inches||180 (390 Kilo) lb.||× (1d4) lb.|
*Height = base height + height modifier
How to say it
 Google Translate