Coldskin, Variant (5e Race)
From D&D Wiki
There exists a race called coldskins who dwell in the cold. There exist those not wholly of their race which are said to be more attuned to the powers of frost rather than weaponry or anything else.
These coldskins are humanoids that usually can seem a bit more bloated or expanded, since matter expands when solidified in frost. They are actually a bit lighter than regular coldskins. They have skin that looks frozen, often covered in snow crystals. If those melt, they appear to have a body made of bluish, opaque ice, like lake ice. Their eyes look like ice as well but the pupil and iris are often a lighter color. Some have said a staring contest reveals there are subtle lights in their heads that shine out through the eyes. These coldskins sport no body hair of any kind.
Coldskins are said to form from humans who absorbed the energies of Frostfell. These variant coldskins are humans who died in Frostfell, possibly attempting to become coldskins or having wandered in by accident. Their bodies are reanimated so they may resemble regular coldskin, since they were originally human. However, they supposedly have completed iced skin and are hard to the touch. They are more "empty" than regular coldskin, as people describe it. Whatever humanity or emotion seems to be gone when they died and were resurrected by the cold.
These variant coldskin rarely every convene, possibly due to their removed disposition. They are known to roam Frostfell and possibly attack those who may show themselves hostile to the plane. Otherwise, they are said to roam about peacefully through blizzards like cattle. They are able to speak, according to those who have seen them, but they are very bland. Since they rarely ever leave Frostfell, they have little subjects to conjecture about except ice and snow. They reportedly lack any humor and act as if they were never human.
This coldskin variant rarely ever uses names but will sometimes come up with a quick address. Usually, it's the same thing; always what is around them or in their heads at the moment. Ice.
Male: Ice, Snow, Icicle
Female: Snowflake, Snow Flower, Permafrost
Those who tried to absorb cold lost their humanity.
Ability Score Increase. Your Constitution score increases by 2, and one other ability score increases by 1.
Age. Coldskin variants live only about 30 years.
Alignment. These particular coldskins tend to be very neutral.
Size. These coldskins tend to be lighter and shorter than most humans. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Frozen Blood. As your blood moves slowly, you take longer to bleed out. When a creature makes Wisdom (Medicine) checks against you, they have advantage.
Frost Aura. You can freeze enemies with a chill about your body. As an action, you may emit an icy burst of your aura outward. Creatures within 10 feet of you must attempt a Constitution saving throw, with DC equal to 8 + your Constitution modifier. On a failed save, they are frozen and petrified until they thaw out at the end of their next turn. You must finish a long rest before using this trait again.
Fragility. When you take bludgeoning damage your speed is halved until the end of your next turn.
Ice Made. You are made of unmelting ice. You are resistant to cold damage.
Languages. You can speak, read, and write Common, and you can understand the Primordial dialects of Aquan and Auran.
Random Height and Weight
|4′ 6″||+2d10||90 lb.||× (2d6) lb.|
*Height = base height + height modifier