Coldskin, Variant (5e Race)

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Icier Coldskins[edit]

There exists a race called coldskins who dwell in the cold. A distant relative of theirs is known to be a variant of their race, with fragile body yet more attunement with the cold and its powers...

Physical Description[edit]

Coldskin can be of any human race, but their skin is always paler, and their hair lighter. But the one truly remarkable feature of all Coldskin are their eyes, which are a bright and brilliant shade of blue.

History[edit]

Long ago, a band of humans stumbled upon a portal to the Elemental Planes. Well, specifically, to the border of two: the Plane of Water and the Plane of Air. As always, there was a war between the two planes, and this band of humans was caught in the middle of it. However, rather than tear them apart, the group was somehow transformed by the event. As they returned through the portal, the icy mix of the two planes came with them, turning much of the surrounding region into a frozen wasteland. Most animals died immediately, many died soon after, but some survived and adapted, as did the vegetation. The land itself became seeped with wild, cold magic. As for the humans? Their skin paled and their eyes turned blue, and their blood flow slowed to a near standstill. They managed to close the portal, and adapted to the land. Though some say that the portal is still there, still connected to the Elemental Planes, still maintained by whatever unknown force created it.

Society[edit]

Out of necessity, Coldskin are close-knit tribes, either fishing villages on the coast, nomads following herds of prey, or central towns that rely on the other groups, providing them with crafts and services. Loners often do not survive long, unless they find their way out of their homeland. Think about why your Coldskin has risked leaving their tribe.

Coldskin Names[edit]

Coldskin are often named after ancestors that have died honorably or live nobly, but at age 15 they have a renaming ceremony, where they choose their own name. This honored tradition takes away "usual" names, as most people do not want their names to blend in and are encouraged to be creative with their name. One person may be named Rhijar, after one of the first Coldskin, while another may name herself She-Who-Hunts-Wolves, and still, others may go with something simple, such as Bob. Because of this tradition, very few Coldskin have last names. The only exceptions are exiles, who take a last name relating to the reason for their exile, as they see fit.

Coldskin Traits[edit]

Coldskin are humans that came in contact with the Elemental Planes of Water and Air in a bizarre event that changed them, and their world, forever.
Ability Score Increase. Your Constitution score increases by 2 and one other score of your choice increase by 2.
Age. Being formed from humans, they have the same average life expectancy as humans.
Alignment. Their life in tightly knit communities leans most Coldskin's towards the lawful and good alignments, although as they are still human, there are some that deviate from this.
Size. Coldskin tend to be slightly heavier but shorter than most humans. Your size is Medium.
Speed. As a Coldskin, your blood moves slower than most other races, so you must choose your movements more deliberately. Your walking speed is 25 feet, but when you take the Dash action, your base walking speed is considered to be 30 feet.
Frozen Blood. As your blood moves slowly, you take longer to bleed out. Creatures that attempt Medicine checks against you have advantage.
Frost Aura. All your attacks deal an additional 1d4 cold damage.
Fragility. You take 1d4 increased blunt damage.
Ice Made. You have vulnerability to fire damage. In addition, you automatically succeed on checks against the effects of Thin Ice and Slippery Ice.
Languages. You can speak, read, and write Common, and you can understand the Primordial dialects of Aquan and Auran.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 6″ +2d10 120 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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