Cold Legion Veteran (5e Creature)

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Cold Legion Veteran[edit]

Medium elemental, neutral evil

Armor Class 13 (hide armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.

16 (+3) 13 (+1) 14 (+2) 8 (-1) 12 (+1) 10 (+0)

Proficiency Bonus +2
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 11
Languages Giant
Challenge 1/2 (100 XP)

Undying. The cold legion veteran regains 22 hit points at midnight. The cold legion veteran dies only if has 0 hit points at midnight and doesn't regenerate.

Heat Sensitivity. While within 10 feet of a source of heat (the equivalent of a camp fire or warmer) the cold legion veteran has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Ice Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. If the target does not move on its following turn, it takes 4 (1d8) cold damage.

Exhale the Frost Wind (1/Day). Each creature within 5 feet of the cold legion veteran that isn't an elemental takes 2 cold damage. Each cold legion minion within 30 feet of the cold legion veteran may move 10 feet if its speed is greater than 0.

A cold legion veteran has grown larger and tougher than the legion minions. They have pale blue skin and piercing blue eyes. They fight with a warhammer of ice which spreads frost against the foes it strikes. They ably command minions across the battlefield.

See Also[edit]

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