Coelophysis (5e Creature)

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Small beast (theropod), unaligned

Armor Class 14 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 40 ft.

14 (+2) 16 (+3) 14 (+2) 4 (-3) 15 (+2) 8 (-1)

Skills Perception +4, Stealth +5
Damage Immunities acid
Senses darkvision 60 ft., passive Perception 14
Challenge 2 (450 XP)

Keen Senses. The Coelophysis has advantage on Wisdom (Perception) checks that rely on sight, sound, or smell.

Mimicry. The Coelo can mimic certain bird sounds. A creature that hears the sound can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Anti-Skeletal Venom (1/Day). As a bonus action immediately after making a bite attack, the Coelo may inject its venom into the same creature, halving the target's movement speed and causing them to take 2 (1d4) poison damage at the end of each of their turns until cured.


Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save or half as much on a successful one.

Claw. "Melee Weapon Attack:" +6 to hit, reach 5 ft., one target. "Hit:" 8 (1d4 + 6) slashing damage

Pounce. "Melee Weapon Attack:" +6 to hit, reach 15 ft., one target "Hit:" 13 (2d6 + 6) bludgeoning damage, target must succeed a DC 12 Strength saving throw, or be knocked prone and grappled. On the Coelo's next turn it cannot attack another target, and can make an extra 2 claw attacks and one bite attack as a bonus action.

A Lone Coelophysis in a threatening stance Source

Coelophysis is often considered to be one of the first true dinosaurs, coming from the Triassic Period. The Coelophysis is typically found anywhere that is warm. These creatures are found in the Region of Chuult and the southern zones of Arkamata. The diet of a Coelophysis consists of insects, lizards, Compys, and Small Pterosaurs. However, these creatures will sometimes call upon their Clique to swarm a larger animal, such as humanoids or small Ornithopods. A single Coelo will make up to 40 kills in a day, and it will bring these small kills back to a safe house, the den of the Clique. Inside, they stockpile carcasses for their young, and to draw in insects to eat, allowing a clique to hunt for one day and be able to survive for up to 6 weeks. Explorers have said that Coelos are venomous, secreting a type of toxin that targets a subject's bones, slowly eating away at skeletal tissue until the target collapses and succumbs to the elements or the jaws of the Clique.

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