Clown Zombie (5e Creature)
Clown Zombie[edit]
Medium undead (any race), chaotic evil Armor Class 11
Saving Throws Dex +3, Con +4 Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead. Spellcasting. The zombie is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 8, +0 to hit with spell attacks). It knows the following bard spells: Cantrips (at will): dancing lights, guidance, mage hand, vicious mockery ACTIONSQuarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
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A clown revived by the powers of darkness, its strange deadly dance has sent many to their graves. |
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