Clown (5e Race)
From D&D Wiki
|Clown de Arthur Sarnoff|
|[https://www.deviantart.com/silver87/art/Clown-448842905 Clown by Silver87|
Clowns appear similar to humans, but with pale white skin and colorful markings on their face, as well as (contrary to popular belief) their body. They also have sharp teeth, vibrantly colored hair, and somewhat exaggerated facial features. Like tigers, no two clowns have the same markings.
Clowns were created by a god known as Sylagar. Originally, Sylagar was a pair of twin deities. While they had some things in common, in other respects they were complete opposites. In spite of their contrasting natures, they did love each other as brothers do. During the Dawn War, both were fatally wounded by Primordials, their own godly essences both so damaged that their death would be final and permanent. To save themselves, they both fused into the one god Sylagar. Even with their now conjoined form and identity, each of the two twins' personality shines through, alternating between night and day. Sylagar is always considered the god of duality, mischief, and whimsy... during the day he is also a god of joy and hope, but during the night he trades those latter two domains for fear and carnage.
Sylagar created the race of clowns in his image. At first they were a single culture that worshipped Sylagar as a whole, but there came a religious schism leading to two separate cultures; one worshipping the Sylagar of the day, and one worshipping the Sylagar of the night.
There was originally a single clown society however after a religious schism their society split in twain.
The Jolly Clown's society primarily reveres the day side of the god Sylagar. This led to their society's whimsical mischief to be focused on bringing joy to the world and easing people's pain and suffering.
The Murderous Clown's society however primarily reveres the night side of the god Sylagar. This led to their society's whimsical mischief to be more focused on bringing pain and suffering to the world and terrorizing those around them.
Both societies agree however that it is best for their japes to start small and gradually ramp up in both scale and intensity. Because of their duality and tendency to start slowly most races are wary of clowns of all types as it is difficult to tell the two types apart at first.
Male: Bobo, Flopsy, Gamzee
Female: La La, Flower, Bippy
Ability Score Increase. Your Constitution score and your Charisma increase by 1.
Age. Clowns live roughly as long as humans. You reach adulthood at 19, and live to be 90.
Alignment. Culturally, clowns strongly tend towards chaotic alignments. Not all Jolly clowns are good, and not all Murderous clowns are evil; its simply their culture.
Size. Clowns are roughly the same size as humans, but with a bit more variance.
Speed. Your base walking speed is 30 feet.
Blessing of Whimsy. When you roll a 1 on a d20, you may choose to gain an inspiration token, but your GM imposes a minor and thematically appropriate consequence on you for this roll's failure. Once you use this ability, you cannot use it again until you've used the inspiration token.
Compressible Form. You can squeeze into places too tight for other creatures of your size with ease. You can move through a space as narrow as half a foot wide without squeezing.
Languages. You can speak, read, and write Common and one language of your choice.
Subrace. You are either a Jolly Clown or a Murderous Clown.
Ability Score Increase. Your Charisma increases by 1.
Slapstick Comedy. You can use your reaction to automatically negate all damage from falling or from a failed Dexterity saving throw. You may perform this trait an amount of times equal to your Dexterity mod (min 1), regaining its use when you take a long rest.
Jolly Pathomancy. You can cast hideous laughter as a 1st-level spell once with this trait, or twice once you reach level 5. You regain all uses of this trait when you take a long rest.
Ability Score Increase. Your Constitution increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tough. You gain an additional hit point per character level.
Dark Pathomancy. You can cast fear as a 1st-level spell once with this trait, or twice once you reach level 5. You regain all uses of this trait when you take a long rest.
Random Height and Weight
|4′ 3″||+3d8||90 lb.||× (1d6) lb.|
*Height = base height + height modifier
When creating a Clown character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||I am quite jovial and always have a joke lined up.|
|2||I suffer from bouts of depression and can be a downer to be around.|
|3||I am very gluttonous and tend to stuff my face when not doing other things.|
|4||I can be psychotic and my jokes are very dark.|
|5||I am loopy and not always all there.|
|6||My jokes are sometimes sadistic even if I don't intend them to be.|
|7||I am a very bombastic individual.|
|8||I tend to be under emotive.|
|1||I try to bring joy to children everywhere.|
|2||I work create the ultimate balloon animal.|
|3||I endeavor to craft the ultimate gag.|
|4||Someday I will make the world appreciate the art of miming.|
|5||I will one day become become a world famous japester.|
|6||I wish to rise to the position of jester of a powerful ruler.|
|1||I endeavor to bring pride to my troupe.|
|2||My troupe has a gag-master I wish to surpass.|
|3||I will bring appreciation of clowns to people everywhere.|
|4||There is a rival jokester I must always outdo.|
|5||I try to bring honor to the art of miming in all I do.|
|6||I will bring my troupe's art to new heights.|
|1||Must always play a gag out.|
|2||Known to take a joke to far.|
|3||Can't take being the butt of a joke.|
|4||Must be the center of attention.|
|5||Always messes up the punch line.|
|6||Never takes things seriously.|