Cloud of Darkness (5e Creature)
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Cloud of Darkness
Gargantuan fiend (demon), chaotic evil
Saving Throws Str +16, Con +17, Wis +13, Cha +15
Discorporation. When the Cloud of Darkness drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Abyss, and she is unable to take physical form for a time.
Legendary Resistance (5/Day). If the Cloud of Darkness fails a saving throw, she can choose to succeed instead.
Magic Resistance. The Cloud of Darkness has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Cloud of Darkness’s weapon attacks are magical.
Multiattack. The Cloud of Darkness uses her Frightful Presence. She then makes two claw attacks and two tentacle attacks, or four eldritch bolt attacks.
Claw. Melee Weapon Attack: +16 to hit, reach 20 ft., one creature. Hit: 20 (3d8 + 7) slashing damage.
Tentacle. Melee Weapon Attack: +16 to hit, reach 30 ft., one creature. Hit: 21 (4d6 + 7) piercing damage and the target must make a DC 23 Constitution saving throw or become poisoned for 1 hour.
Eldritch Bolt. Ranged Spell Attack: +15 to hit, range 120 ft., one creature. Hit: 9 (2d8) force damage and 11 (2d10) necrotic damage.
Frightful Presence. Each creature of the Cloud of Darkness’s choice that is within 120 feet of the Cloud and aware of her must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature’s saving throw is successful, or the effect ends for it, that creature is immune to the Cloud of Darkness’s Frightful Presence for 24 hours.
Diffuse Particle Beam (Recharge 5-6). The Cloud of Darkness unleashes dark energies in a 120-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 117 (18d12) necrotic damage on a failed save, or half as much on a successful one.
Focused Particle Beam (Recharge 5-6). TheCloud of Darkness unleashes dark energies in a 150-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 117 (18d12) necrotic damage on a failed save, or half as much on a successful one.
Unhallowed Lightning Storm. The Cloud of Darkness magically creates three bolts of eldritch lightning, each of which can strike a target the Cloud of Darkness can see within 120 feet of her. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage and 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.
The Cloud of Darkness can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Cloud of Darkness regains spent legendary actions at the start of its turn.
Teleport. The Cloud of Darkness magically teleports up to 120 feet to an unoccupied space she can see.
Particle Beam (Costs 2 Actions). The Cloud of Darkness uses Diffuse Particle Beam or Focused Particle Beam.
Unhallowed Lightning Storm (Costs 2 Actions). The Cloud of Darkness uses Unhallowed Lightning Storm.
Unholy Darkness (Costs 3 Actions). The Cloud of Darkness unleashes a blast of intermingled positive and negative energy. Each creature within 60 feet of the Cloud of Darkness must make a DC 23 Constitution saving throw, taking 65 (10d12) radiant damage and 65 (10d12) necrotic damage on a failed save, or half as much on a successful one.
The Cloud of Darkness is an ancient and extremely powerful demon lord. Hailing from a layer of the Abyss known simply as the Black Void, she is driven by a single goal: to reduce all of existence to a state of absolute nothingness.
Uncertain Origins. None can say when the Cloud of Darkness came into being. Some scholars suggest that it was one of the first demon lords to form at the dawn of time, or that it is one of the dreaded obyriths who are said to predate the known universe. A few cynical souls even suggest that it is some intrinsic aspect of reality itself, a balancing mechanism intended to wipe the slate clean when the cosmos hews too heavily toward good or evil, law or chaos. Whatever the case may be, the fact remains that she presents a tremendous threat to all of creation.
Deceptive Appearance. When it manifests, the Cloud of Darkness takes on the form of a towering green woman whose lower body is concealed within a churning black cloud. Though it appears female and is frequently referred to as such, some demonologists believe that it has no understanding of the concept of sexes. Certainly, such a destructive being has no interest in procreation.
Demonic Indifference. Those who study the denizens of the Abyss have observed that the Cloud of Darkness seldom involves itself with the power struggles of other demon lords. It will defend its native Void from invaders, but it rarely seems to mount invasions of its own. For their part, many demon lords seem content to leave the Cloud of Darkness alone: some scholars speculate that these recalcitrant fiends may even be afraid of its immense power. Only the mightiest of demon princes like Demogorgon and Orcus are powerful enough to consider her as just a potential rival.
Bringer of Ruin. While it appears indifferent to demonic politics, the Cloud of Darkness has been known to take an interest in the mortal world. Legends tell of a nihilistic emperor who, fearing that his empire and accomplishments would fade away and be forgotten upon his death, forged a pact with the Cloud of Darkness to ensure that “everything and everyone” would be destroyed when he died. The Cloud of Darkness agreed, and when the emperor met his end she honoured the terms of their bargain—though perhaps not as he’d intended, as she laid his empire to waste and annihilated all but a handful of its inhabitants.