Clicker (5e Creature)

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Small monstrosity, lawful evil

Armor Class 12
Hit Points 16 (1d12 + 4)
Speed 10 ft.

13 (+1) 12 (+1) 17 (+3) 8 (-1) 7 (-2) 2 (-4)

Saving Throws Constitution +5, Strength +3
Skills Constitution +6, Strength +7
Damage Vulnerabilities Radiant, Necrotic
Damage Resistances Piercing, Bludgeoning
Damage Immunities Bludgeoning, Slashing, and Piercing from non-magical weapons.
Condition Immunities Surprised, Poisoned
Senses Tremorsense 60 ft.
Languages Common
Challenge 1 (200 XP)

Random Clicking This creature will click randomly which is what gave it its name. When a creature comes within 60 feet of a clicker, they must succeed a DC 13 Charisma saving throw, becoming frightened of the clicker on a failure. They may repeat this saving throw at the end of each of their turns. This can only effect a creature once each day for all clickers.

Desperation If a clicker’s hit points falls below 5, it will start to flail its arms erratically, moving to the closest person. It makes 1 Fist attack against every creature within 10 feet.


Fist Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 1) damage.

Mace Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 1) damage.

Clickers are small chunky goblin- like people, they announce their presence in clicks, and have green, patchy skin and multiple yellowish boils on their face, some may also be covered in moss.

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