Clicker (5e Creature)

From D&D Wiki

Jump to: navigation, search


Small monstrosity, lawful evil

Armor Class 12 (natural armor)
Hit Points 13 (2d6 + 6)
Speed 10 ft.

13 (+1) 12 (+1) 17 (+3) 8 (-1) 7 (-2) 2 (-4)

Saving Throws Str +3, Con +5
Proficiency Bonus +2
Damage Vulnerabilities necrotic, radiant
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses tremorsense 60 ft., passive Perception 8
Languages Common
Challenge 1 (200 XP)

Clicking. When a creature comes within 60 feet of the clicker, it must succeed on a DC 13 Charisma saving throw or become frightened for 1 minute. The creature may repeat this saving throw at the end of each of their turns. On a successful saving throw, the creature is immune to the clicking of all clickers for 24 hours.

Desperation. If the clicker’s hit points are reduced to 5 or lower, it will start to flail its arms erratically. On its turn, it makes one fist attack against every creature within 10 feet of it.


Fist. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Mace. Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Clickers are small chunky goblin-like people, they announce their presence in clicks, and have green, patchy skin and multiple yellowish boils on their face, some may also be covered in moss.

(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!