Clicker (5e Creature)

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Clicker[edit]

Small monstrosity, lawful evil


Armor Class 12 (natural armor)
Hit Points 13 (2d6 + 6)
Speed 10 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 17 (+3) 8 (-1) 7 (-2) 2 (-4)

Saving Throws Str +3, Con +5
Proficiency Bonus +2
Damage Vulnerabilities necrotic, radiant
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses tremorsense 60 ft., passive Perception 8
Languages Common
Challenge 1 (200 XP)


Clicking. When a creature comes within 60 feet of the clicker, it must succeed on a DC 13 Charisma saving throw or become frightened for 1 minute. The creature may repeat this saving throw at the end of each of their turns. On a successful saving throw, the creature is immune to the clicking of all clickers for 24 hours.

Desperation. If the clicker’s hit points are reduced to 5 or lower, it will start to flail its arms erratically. On its turn, it makes one fist attack against every creature within 10 feet of it.

ACTIONS

Fist. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Mace. Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


Clickers are small chunky goblin-like people, they announce their presence in clicks, and have green, patchy skin and multiple yellowish boils on their face, some may also be covered in moss.

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