Claymate (5e Creature)
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Claymate[edit]
Large ooze, chaotic good Armor Class 12 (natural armor)
Saving Throws Str +5, Con +3 Amorphous. The claymate can move through a space as narrow as 1 inch wide without squeezing. Blitz Bisque. In an instant; the claymate can solidify its body to be rock hard; increasing its AC by 5 & decreasing all movement to 0 for 3 turns Sticky Hold Any creature, other than an ooze, that starts its turn its turn within 5 feet of the claymate must succeed on a DC 13 Strength saving throw or be immobile for three turns. Unless Blitz Bisque is used in which add remaining turns from sticky hold with the 3 turns from blitz bisque for the total (4,5, or 6 turns) ACTIONSAction Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
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made from the sentience of dead slimes on a lush forest, Claymates are reincarnated slimes slain during battle. They consume large amounts of dirt to gather the thick clay form inside the earth until they become 100% clay with a runny yet thick consitancy. Instead of consuming travelers they work together with larger slimes. Claymates hold adventurers still by solidifying their body while the other slimes feast. |
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