Claymate (5e Creature)

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Large ooze, chaotic good

Armor Class 12 (natural armor)
Hit Points 38 (7d10)
Speed 30 ft., climb 20 ft.

15 (+2) 15 (+2) 10 (+0) 16 (+3) 11 (+0) 16 (+3)

Saving Throws Str +5, Con +3
Skills Nature +6, Stealth +5
Damage Immunities <fire, poison, acid
Condition Immunities charmed, exhaustion,
Senses passive Perception X
Languages understands Common but can't speak
Challenge 5 (1,800 XP)

Amorphous. The claymate can move through a space as narrow as 1 inch wide without squeezing.

Blitz Bisque. In an instant; the claymate can solidify its body to be rock hard; increasing its AC by 5 & decreasing all movement to 0 for 3 turns

Sticky Hold Any creature, other than an ooze, that starts its turn its turn within 5 feet of the claymate must succeed on a DC 13 Strength saving throw or be immobile for three turns. Unless Blitz Bisque is used in which add remaining turns from sticky hold with the 3 turns from blitz bisque for the total (4,5, or 6 turns)


Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

made from the sentience of dead slimes on a lush forest, Claymates are reincarnated slimes slain during battle. They consume large amounts of dirt to gather the thick clay form inside the earth until they become 100% clay with a runny yet thick consitancy. Instead of consuming travelers they work together with larger slimes. Claymates hold adventurers still by solidifying their body while the other slimes feast.

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