Clay Armor (5e Creature)

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Clay Armor[edit]

Large fiend (heartless), chaotic evil


Armor Class 19 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 8 (-1) 16 (+3) 5 (-3) 6 (-2) 8 (-1)

Proficiency Bonus +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 8
Languages Abyssal
Challenge 8 (3,900 XP)


ACTIONS

Multiattack. The clay armor makes two fist attacks.

Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone.

Quake (Recharge 6). The clay armor leaps up into the air and slams back down causing an earthquake in a 60-foot radius. Each creature on the ground in that area must make a DC 16 Strength saving throw. On a failed save, a creature takes 27 (5d10) bludgeoning and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.


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