Clarent (5e Equipment)
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Weapon (longsword), artifact (requires attunement by a creature of any non-good alignment)
Clarent is renowned as the sword of a traitor, wielded by the knight Sir Mordred against King Arthur, his father, to usurp the throne. It possesses many similar qualities to the holy sword Excalibur, however its origins are unknown. The blade surges with immense power, but rejects any warriors that are pure of heart. When attacking, Clarent deals 2d6 extra force damage when wielded with one hand, and 2d8 extra force damage when wielded with two hands.
Random Properties. The Clarent has the following random properties:
- 2 minor beneficial properties
- 2 major beneficial properties
- 1 minor detrimental property
- 1 major detrimental property
Traitor’s Blade. When Clarent deals damage against a creature previously attuned to Clarent, it deals an additional 2d8 force damage.
Blood Arthur. You can use an action to swing Clarent downwards and speak the words “Clarent Blood Arthur”. When you do so, you unleash a beam of energy in a 60-foot-long beam that is 5 feet wide. All creatures within this line must make a DC 21 Dexterity saving throw. Targets take 8d8 force damage on a failed save, or half as much on a successful one.
Destroying the Clarent. There is no known method able to destroy Clarent, however its power wanes with the ages. If the weapon has not been wielded for 3d100 years, it loses its Blood Arthur property. 3d100 years later, it loses its Traitor’s Blade property. After a final 3d100 years, Clarent becomes indistinguishable from a normal longsword. Only a direct blessing from a non-good aligned deity can restore Clarent’s lost properties.