Clannfear (5e Creature)

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Small lesser daedra, lawful evil

Armor Class 14 (natural armor)
Hit Points 36 (3d10+20)
Speed 40 ft.

16 (+3) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 9 (-1)

Damage Vulnerabilities Lightning
Damage Resistances Fire
Condition Immunities Fatigued,Unconscious
Senses passive Perception 10
Languages None
Challenge 1 (200 XP)

Charge If the Clannfear moves 10 feet or more before making a headbutt attack, it deals 2d6 extra bludgeoning damage and the target will have to make an constitution saving throw or be knocked prone if the attack hits the target.

Reflect If the Clannfear is hit with a non-magical melee attack, the Clannfear rolls a constitution saving throw of half of the damage taken and if it passes,1/2 of the damage is dealt back to the attacker


Multiattack. The Clannfear can make two claw attacks or one headbutt attack each turn

Headbutt Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12(2d10) Bludgeoning damage

Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5(1d8) Slashing damage


A Clannfear is a reptilian creature that walks on 2 legs, with a large flat head and claws. It´s features make it look like some kind of dinosaur and they are usually around half the size of a human standing around 2 feet tall. They are known to serve the Daedric Prince Mehrunes Dagon but can also be found fighting along side conjuration wizards.


Clannfear picture source

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