Cijelese (5e Race)
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A dryad that appears elven except for their plant like hair.
The cijelese are a dryad race that resembles elves in many ways, distinguished hair, which is growing vegetation that resembles the leaves of the lightwood trees that populate the forests of their homeland. The cijelese are not as graceful or dexterous as elves and are not as strong as orcs; however, many still sport athletic builds thanks to their life style. Their eyes tend to be warm colors such as orange and yellow, although green is also common. They often stand between 5 and 6 ft in height.
The cijelese are an interesting people. They have dryad blood, and many consider them to be a subrace of dryads. However, some scholars claim they have features more closely aligned with the Old Southerners, as some have very prominent though rounded ears. In either case, they have been exiles until recent centuries thanks to their confederate agreement with the nation of Tasnen. The cijelese were once the people of fierce warrior tribes that lived in Central Tasnen and the hills of the eastern Abandoned West. They would raid settlements and trade routes for wealth and status, and the western cities feared their cunning leaders who could seemingly win any fight. However, the armies of Tasnen and Eskain eventually became too strong for the cijelese to attack head on. Also with the emergence of the Morkans, the cijelese soon found themselves the victims of raids. In this sorry state, cijel made a protectorate agreement to have a confederate relationship with the nation of Tasnen. Ever since, its people have kept their religion, which calls them a chosen people, and they live in patience while reciting ancient tales.
(Still in progress)
Cijel society is and has always been about balance and harmony between magic and the natural world. The warriors are taught to respect and use magic to enhance their abilities. Engineers, combine magic with nature when undertaking any project. Wizards, sorcerers and warlocks study and/or practice their craft outdoors and are encourage to include nature's energies to enhance their magic. They look down upon societies that tend towards large cities that are devoid of nature, although large cities themselves are not shunned should there be sufficient plant life as well as a central park of some kind.
Many other races look on the Cijel similar to the way they look at elves. The difference comes in that the Cijel are often viewed as tree huggers and haters of technology, the latter of which is almost universally untrue (admittedly it is not the strangest occurrence to see Cijelese children and the occasional adult hugging or even talking to plant life). They are well known for their combat prowess particularly by societies that live near the forests that the Cijel call home.
Male: Adroushan, Alan, Aran, Ardavan, Artsen, Badouagan, Dzahhig, Gamo, Hairig, Hamparzhoum, Jivan, Kasbar, Matsag, Paramaz, Paren, Partogjimaos, Sarhad, Talar, Tevan, Tsakig, Vartan, Vosdanig, Vosgan, Yervant, Zareh
Female: Aida, Apel, Ara, Arpi, Berjanoush, Dhaodora, Eba, Harut, Hrehhen, Jalal, Kl'khatir, Mamre, Nayat, Nazant, Nazeli, Nourista, Nuart, Ovasa, Parantsem, Pourang, Rozin, Sharmag, Sinan, Vasbourag, Yester
Surnames: Asatro, Avali, Avediki, Baroni, Berber, Cholang, Dadash, Faraj, Galst, Garcha, Ginos, Gulbenkan, Hovaness, Ismail, Karapeti, Kezer, Khederlar, Khorozh, Klani, Koshar, Krikor, Margaryan, Merjan, Mikoy, Moosk, Moussisi, Narcesshan, Natlin, Sargsiy, Saroy, Suzmei, Tredatyan, Vahagn, Yarakhan, Yerevani
Dryads that appears elven except for their plant like hair.
Ability Score Increase. Your Wisdom score increases by 1 and one other ability score of your choice increases by one.
Age. Cijelese generally age slowly, maturing around age 150 and live as long as 500 years.
Alignment. Cijelese trend towards lawful or neutral alignments. It is not uncommon however for a cijelese be of an evil alignment.
Size. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Cijelese Weapon Training. You have proficiency with the glaive, lance, pike, and spear.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Innate Magic. You know the green-flame blade cantrip. Intelligence is your spellcasting ability for it.
Fire Vulnerability. You are vulnerable to fire damage.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|5′ 0″||+2d6||90 lb.||× (2d6) lb.|
*Height = base height + height modifier
- D&D 5e Sword Coast Adventure's Guide pp. 143