Chromatic Aberration (5e Creature)

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Chromatic Aberration[edit]

Medium aberration, chaotic neutral


Armor Class 15
Hit Points 49 (11d8)
Speed 0 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 20 (+5) 10 (+0) 20 (+5) 10 (+0) 5 (-3)

Damage Immunities bludgeoning, piercing, and slashing from non-magical attacks
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses blindsight 90 ft., truesight 30 ft., passive Perception 15
Languages
Challenge 1 (200 XP)


Dissonance The entity distorts into numerous tiny rapidly flashing colored versions of itself that twist and shred in front of your very eyes, in a way that over-stimulates lesser non-aberrant minds. Those who manage to break their gaze away will still be reeling with nausea and throbbing vision. If a creature looks at the Chromatic Aberration, they must make a DC 14 Constitution save, or be poisoned on a failure for 1 minute. A creature can retake this saving throw at the start of its turns, becoming immune to this effect for 24 hours on a success.

Incorporeal Movement The entity can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

ACTIONS

Overstimulation The entity inflicts damage by overloading the senses of one creature it can see. Attacks with screeching high pitched whines, low rushing roars, and blinding and disorienting visual effects, inflicting crippling migraines and an unbearable static-like sensation in the body. The target must make a DC 14 Constitution saving throw or take 20 (5d6) Psychic damage.

Paralyze The entity paralyzes a single target. The target must make a DC 14 Constitution saving throw or be paralyzed for 1 minute. In addition, on a failed save, roll 1d6. On a 6, the target is afflicted with short term madness (See DMG Page 258).

Shockwave The entity emits a blast of energy that affects any creature within 30ft. Targets must make a DC 14 Constitution saving throw, upon failure the targets take 10 (3d6) Force damage. In addition, on a failed save, roll 1d6. On a 6, the target is afflicted with short term madness (See DMG Page 258).


The chromatic aberration is an incorporeal, imperceptible entity, appearing in seemingly random locations, though more often found in clearings in deep forests. Those who survived encounters with the Aberration and remained whole report finding large meteorites in the area it appeared.




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