Chroma (5e Class)

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Chroma[edit]

Chroma, The Elemental Warrior[edit]

A true warrior, Chroma excels at close range combat. Chroma uses his control of the elements to devastate enemies and support his allies.

Creating Chroma[edit]


Quick Build

You can make a Chroma quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength or Dexterity. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Chroma you gain the following class features.

Hit Points

Hit Dice: 1d10 per Chroma level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Chroma level after 1st

Proficiencies

Armor: Medium Armor, Heavy Armor
Weapons: Martial Weapons, Simple Weapons
Tools: None
Saving Throws: Strength and Constitution
Skills: Choose 2 from Arcana, Athletics, Intimidation, Medicine, Perception, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Plate Armor or (b) Scale Mail
  • (a) Two Martial or Simple Weapons or (b) One Martial Weapon and a Shield
  • (a) Explorer's Pack or (b) Dungeoneer's Pack
  • If you are using starting wealth, you have 2d4 x 10gp in funds.

Table: The Chroma

Level Proficiency
Bonus
Features Vex Armor DR Vex Armor Bonus Damage
1st +2 Vex Armor, Adaptation, Fighting Style 3 1d4
2nd +2 Imperfect Resistance 3
3rd +2 Elemental Infusion, Chromatic Path 4
4th +2 Ability Score Improvement 4
5th +3 5
6th +3 Additional Fighting Style, 5
7th +3 5
8th +3 Ability Score Improvement 6
9th +4 7
10th +4 8
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Vex Armor[edit]

At 1st Level, you gain the Vex Armor ability, it lasts for 1 minute and can be used a number of times equal to your proficiency bonus. Half of the uses (rounded up) are restored on a short rest, and all uses are restored on a long rest. While active, Vex Armor reduces all damage taken by Chroma by 3, this value increases as you level up, as shown in the Vex Armor DR column of the Chroma table. All melee attacks made while Vex Armor is active also add an extra 1d4 of the matching damage type, this value increases as you level up, as shown in the Vex Armor Bonus Damage column of the Chroma Table.


<!-Use semi-colons for subheaders->

Adaptation[edit]

Fighting Style[edit]

At 1st Level, You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. At 6th level, you may choose an additional fighting style.

Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense: While you are wearing armor, you gain a +1 bonus to AC.

Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.


Imperfect Resistance[edit]

<!-Subclass Feature->[edit]

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

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<!-Class Option 1->[edit]

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Chroma class, you must meet these prerequisites: 15 Constitution, and either 13 Strength or 13 Dexterity

Proficiencies. When you multiclass into the Chroma class, you gain the following proficiencies: Medium Armor, Heavy Armor, Martial Weapons, Simple Weapons

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