Chosen Undead (5e Race)
From D&D Wiki
- 1 Chosen Undead
- 1.1 Physical Description
- 1.2 History
- 1.3 Relations
- 1.4 Society
- 1.5 Undead Names
- 1.6 Chosen Undead Traits
- 1.7 Random Height and Weight
"The chosen undead... Said to bring about great change, or destruction... this bearer of the curse could be anyone.... if only they could escape their cruel fate."
The undead are what remain of certain humanoid races when they die and are brought back by a mysterious force. They still possess their memories, abilities, classes, items, and Stats.
A human, elf, or half-elf chosen undead will have dull grey or even blue skin with black veins visible to the naked eye. Wounds that contributed to death will, obviously, still be present. Whatever state of decay the chosen was in upon being awakened they will stay in.
A dragonborn who is chosen will have a dulled color to their original living color, and once awakened retain their breath ability and resistances. For example a red dragonborn will be closer to pink once awakened to be chosen.
Tiefling chosen undead are uncommon, but as said to be paler and ash colored horns.
there is no other recorded existence of other species being "chosen"
Personality-wise the chosen undead is portrayed as an archetypal "silent character" who doesn't have much sort of spoken dialogue, this trait was made on purpose so that the player could feel more identified with the character.
Many Chosen undead have been discovered and recorded, however nobody is aware of where or how they are created. It is assumed they were once living creatures who had fallen in battle. They were supposedly reanimated and found only weeks after their "death."
The Living: The chosen undead are very reclusive and possess little to no interactions with their living counterparts, with some exceptions. Not even the poorest merchant would dare interact with their settlements.
Religions: Many religions view The chosen undead as they would normal undead, however some worshipers of gods of death and cultists revere them as prophets.
The undead possess no society, but are rather outcasts living in the wilderness or abandoned areas like mansions or towns. If many chosen undead happen to be in the same location, they can form a basic society modelled after the ones they were a part of while they were still living (which may be an amalgamation of multiple cultures if different species are apart of it.)
Male: Typical Human male names, such as Artorias, Smough, Nito, Havel, Gwyn.
Female: Typical Human female names, such as Gwyndolin, Cassandra, Priscilla.
Chosen Undead Traits
A race of reborn beings (partially undead, although brought back to life).
Ability Score Increase. Your Scores change by your original race
Age. The undead are "born" (created) at adulthood and cannot die of old age.
Alignment. The chosen undead's alignment is determined by the race they originally were (this is completely optional but is advised).
Speed. Your base walking speed is 30 feet.
Soul Eater. After every battle the undead may harvest up to 2 souls from up to dead enemies within 60ft of the chosen undead and regain 5 hit point for every soul. (for example, you take 2 souls and receive 10HP.) You may also steal more souls after you have reached your maximum hit points to gain an extra 2 hit points for every extra soul you absorb. Every 2 levels the amount of souls you can absorb increases by 1. This ability takes only 1 minute. A chosen undead must finish a short or long rest before using this trait again.
Dark Sigil. when you die and you fail 3 death saves, you have the choice to become hollowed rather than fully dying. Once hollowed you become a shell of your former self, gaining half your maximum hit points back as reducing your hit point maximum to this value, and Religion checks have disadvantage. If your hit points reach 0 again, you are unable to make death saving throws and are dead. This state is treated like a status effect and any status healing spell will undo the effects of being hollowed. However the person can only become hollowed once, and if they reach 0 hit points again, they will undergo standard procedures.
Undead Nature. A chosen undead doesn't require air, food, drink, or sleep.
Languages. Common, their original race's language
Wis+2; Int+2; Str-1
Alignment: Neutral Good
Noble Guard: Having worked with royalty all of their life, the undead have advantage with Persuasion skill checks due to their intricate way with words, as well as proficiency with shields.
Way of White
Wis+2; Con+2; Str-1
Alignment: True Neutral
Adept Healer: As a being or purity, the undead may cast cure wounds twice without expending a spell slot. They regain use of this trait after they finish a long rest.
Blade of the Darkmoon
Con+2; Dex+2; Int-1
Alignment: Lawful Neutral
Warrior of Justice: Despising disorder above all else, the undead gets advantage on attack rolls against those of chaotic alignments.
Warrior of Sunlight
Str+2; Wis+2; Int-1
Alignment: Lawful Good
Jolly Radiance: The undead lives to help others, all creatures of your choice within 15ft of you have disadvantage to attack rolls until they hit you after which this trait does not affect them.
Dex+2; Wis+2; Str-1
Alignment: Lawful Evil
Protector of the Forest: The undead is an ally of the druids. You learn the Sylvan and Druidic languages. You also are considered proficient in the Nature skill.
Con+2; Int+2; Chr-1
Alignment: Chaotic Neutral
Black Flame: The undead is resistant to fire damage and poison damage.
Con+2; Str+2; Chr-1
Alignment: Neutral Evil, Lawful Evil or Chaotic Neutral
Abyss Walker: The undead is resistant to necrotic damage, and may speak to any other undead as though it spoke a unique language. Abyssal coating: Any creature that makes physical contact with the undead must make a DC 14 Dexterity Saving Throw or take 1d4 necrotic damage.
Way of the Dragon
Con+2; Str+2; Dex-1
Alignment: Chaotic Good or True Neutral
One with Dragons: Wishing to become one of the dragons, the undead gains the ability to speak Draconic and gains advantage with the Persuasion and skills if they have to do with dragons.
Con+2; Str+2; Chr-2
Alignment: Chaotic Evil or Chaotic Neutral
Life Drain: The undead may grasp an enemy as an action. The foe must then make a Strength saving throw equal to 8 + your Constitution modifier(minimum 1) + your proficiency modifier or take 2d8 necrotic damage. This damage ignores all immunities/resistances, and the damage transfers over to the "undead" as temporary Hit Points. You regain use of this trait after you finish a long rest.
Body of Evil: The undead gains resistance to necrotic damage.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|6 ′ 6″||+1d6||115 lb.||× (2d6) lb.|