Chitine (5e Race)
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A chitine is a four-armed creature covered head to toe in dark hair. Its six eyes can range in color from bright white to a dull yellow, even orange in rare cases. Their scrawny appearance can sometimes cause others to consider them weak, however this is not the case. Their four arms allow for a heightened ability to climb, as well as to lift objects. They secrete an oily substances that renders them immune to their own webs' stickiness.
Chitine were originally created by drow priests in a failed experiment to create slaves. They eventually had a revolt, led by the first few Choldariths, and formed their own colonies underground.
Chitine generally live in organized colonies ruled by a few Choldrith, their rarer and more dangerous relatives. Chinine function similarly to ants, with workers, warriors, and scouts filling different roles in the colony.
Chitine were created from rituals of the drow, and therefore follow common drow naming practices. However, Those who were born to a colony usually have names easily pronounced around their mandibles, mainly consisting of hard consonants and long vowels. They are mostly unable to pronounce vocal consonants such as g, b, d, or r.
Examples: Haa'k, Sakkat, Kut, Ho'oz
Short summary. This will also be displayed on the race index page.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma increases by 1.
Age. Chitine are fully functional within 24 hours of creation, but only live around 20 years maximum.
Alignment. While younger chitine serve their masters faithfully, as they grow older they tend to deviate from their lawful standpoint towards that of a chaotic nature. However, they will continue to seek only to please their masters or themselves, keeping them firmly in the alignment of evil.
Size. Chitine tend to keep their elven roots in their stature, albeit a bit shorter. Your size is Medium.
Speed. Your base walking speed is 30 feet, and your base climbing speed is 20 feet.
Superior Darkvision. Due to your elven origin, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage against being charmed, and magic cannot put you to sleep.
Web. When you reach 3rd level you can use your action to eject a mass of webbing that fills a 20-foot cube centered on a point you can see within 60 feet. This webbing has the same effect as the Web spell. The DC to break free of the webs is 8 + your Constitution score + your proficiency bonus. The webs dissipate after 1 hour. You are not affected by your own webs. You must finish a long rest before you can use this feature again.
Tetrabrachial. You have four arms: you can hold four objects. You cannot benefit from a shield if you are holding two weapons, a versatile weapon in two hands, or a two-handed weapon.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight whenever you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages. You can speak, read, and write Common and Undercommon.
Random Height and Weight
|4′ 6″||+1d8||90 lb.||× (1d4) lb.|
*Height = base height + height modifier