Chitine (5e Race)
From D&D Wiki
|By Tom Baxa|
A chitine is a four-armed creature covered head to toe in dark hair that usually stands at about 4 feet tall. Its six eyes can range in color from bright white to a dull yellow, even orange in rare cases. Their scrawny appearance can sometimes cause others to consider them weak. However, this is never the case, and one should never turn their back on a chitine. Their four arms allow for a heightened ability to climb, as well as to lift objects. They secrete an oily substance on their limbs that renders them immune to their own webs' stickiness.
Chitine were originally created by drow priests in a failed experiment to produce a slave race. Despite this failure, they were inducted into forced labor nonetheless. Under the drows, chitine were inducted en masse into the cult of Lolth. Only a century later, however, they rebelled against their masters violently and escaped the drow city of the Underdark. Escaping the roving eyes of the pursuing hunters, the chitine gathered and founded the village of Yathchol as their haven. There, they continually repelled attempts from the drow to hunt them out of existence. They have been recorded to negotiate with driders to attack drow cities, as well as forge defense pacts for their villages. Under guidance from the choldriths, the chitines have proliferated the reaches of their villages and webs.
In the caverns of the upper and middle northern Underdark, chitine weave complex web systems which nestle their villages at the heart. Some are located in the underground forests as well, while others remain slaves within certain houses of drow. These webs are often built with labyrinthine design so drow and other unwanted visitors may get lost or ensnared and starve to death or become a meal. At the center of every village is a temple to Lolth, a religion they inherited from the drows. Choldriths, which are seen to be Lolth's chosen and blessed with wisdom, usually lead chitines as their priests, as well as village leader. Despite the two being a different race, they have built some symbiotic relationship over the spider goddess.
Chitine were created from rituals of the drow, and therefore follow common drow naming practices. However, Those who were born to a colony usually have names easily pronounced around their mandibles, mainly consisting of hard consonants and long vowels. They are mostly unable to pronounce vocal consonants such as g, b, d, or r. Due to the nature of these names, as well as their general applicability, it is theorized chitine do not differentiate in names by gender.
Names: Haa'k, Sakkat, Kut, Ho'oz
Monstrous, multi-limbed arachnid creatures
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma increases by 1.
Age. Chitine are fully functional within 24 hours of creation, but only live around 20 years maximum.
Alignment. While younger chitine serve their masters faithfully, as they grow older they tend to deviate from their lawful standpoint towards that of a chaotic nature. However, they will continue to seek only to please their masters or themselves, keeping them firmly in the alignment of evil.
Size. Chitine tend to keep their elven roots in their stature, albeit a bit shorter. Your size is Medium.
Speed. Your base walking speed is 30 feet, and your base climbing speed is 20 feet.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage against being charmed, and magic cannot put you to sleep.
Web. When you reach 3rd level you can use your action to eject a mass of webbing that fills a 20-foot cube centered on a point you can see within 60 feet. This webbing has the same effect as the Web spell. The DC to break free of the webs is 8 + your Constitution score + your proficiency bonus. The webs dissipate after 1 hour. You are not affected by your own webs. You must finish a long rest before you can use this feature again.
Tetrabrachial. You have four arms: you can hold four objects. You cannot benefit from a shield if you are holding two weapons, a versatile weapon in two hands, or a two-handed weapon.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight whenever you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages. You can speak, read, and write Common and Undercommon.
Random Height and Weight
|4′ 6″||+1d8||90 lb.||× (1d4) lb.|
*Height = base height + height modifier