Chimeran (5e Race)

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"I've seen many types of monsters in the world but with the variety of Chimerans, it is hard to tell if it is a monster or just a cursed humanoid." -Axeus Kin, High Mage of the Kin Empire

Physical Description[edit]

A monster in humanoid skin, chimerans are fierce battle-born warriors. Due to their origins, they vary in form and size. They tower over most races, save goliaths with whom they enjoy a good fight with. Their skin is tough and hardy, refusing to break against even the hardest steel. Lifting hundreds of pounds with veritable ease, they perform feats of strength that can put other races to shame. Many types of chimerans exist, though the most prevalent are the following: Lion, the brave; Goat, the reckless; and Dragon, the fierce.

Demonic Awakening[edit]

For every good and evil wizard, there is a crazy one in the middle. A young wizard by the name of Randor Chin recently found a scroll with regards of how beasts may be awakened, and was familiar with how Demogorgon created the first chimera, so he had an idea. He would use this scroll detailing how to use the awaken spell and find a chimera to test it on. He found, much to his dismay, that chimera's are difficult to find. So instead of finding one, he managed to strike a bargain with Demogorgon. He asked this demonic prince to give him the knowledge that allowed the two-headed behemoth to create the first chimera. Demogorgon, being crafty and cruel, granted Randor's request and brought forth the closest Chimera to them. Randor was overjoyed and explained to Demogorgon what he wanted to do with the scroll he had. Demogorgon was intrigued but didn't show it and pondered for a minute, going over this proposal in his heads. His inner demons then told him, what better way to make an intelligent chimera then to use the same spell that he used to make one in the first place. With a wave of his hand, Demogorgon smashed the chimera and Randor together, and with the power of this demonic spell, Randor himself became what he desired to create. Randor found that he now had the humanoid form of a goat and he could not believe that Demogorgon would turn on one of his disciples but before he could object, Demogorgon vanished. Over time, Randor found that his magic was slipping away and he became more and more monstrous. He found himself gorging on beasts that he had slain with his hands and horns. He could not believe what he had become, he ventured off and found shelter in a cave. He had no provisions, so what little was left of his humanity was panicking. He saw that he had similar traits of the Chimera he was formed with. People like Randor made such a bargain with Demogorgon and he did the same to them. These creatures, regardless of who or what they were before, are now monsters with the form to prove it.

Mistaken Identity[edit]

Chimerans are monsters, no denying that, but they are monsters out of necessity rather than by choice. The appearance of being a Chimera frightens many people so they often stick to themselves or live with other monsters. Chimerans come in many forms, but the most prevalent are the Lion, Goat and Dragon. The Dragon variant of the Chimera are physically similar to that of Dragonborn however, they lack a breath weapon and have a tail. The Lion and the Goat variants are a bit more distinguishable but even the Lion-like Chimerans get mistaken for Lion-folk. The Goat Chimeran's are often the most solitary but those seen in communities are found to be the most stubborn of the variants. This often mistaken identity causes them to need to learn on how to act like the race they are being mistaken for so that they may better blend in and not become an outcast or worse, to embrace their savage nature. Other variants of Chimerans exist, likely thanks to Demogorgon or monstrous breeding habits and try their best to be found outside of normal society. All Chimerans are strong and hardy and those that are in communities find work that best uses these traits. They can be found as laborers, athletes but seldom a job that makes them do combat unless the society they are in call of it.


Chimerans that are discovered living in communities are shunned and thrown out. Sometimes, Chimerans start a family and even they are forced to turn against them from the pressure of their communities. Even so, the families are often exiled for having relations with a monster. Despite this being the typical case, some races enjoy having Chimerans around. Dragonborn and other dragonic races enjoy having Chimerans as warriors that can match them in battle, Lionfolk have grown to trust Chimerans that have embraced their way of life and Satyrs being friends to all liked them from the start holding no prejudice towards them. Elves, in particular, hate Chimerans to the point of not letting them within the city walls and would sooner aim an arrow at their head than give them shelter.


Those who know of Chimerans often enslave wild ones and use them as shock troops, the most prevalent of the races that do so are Goblinoids. As a result, Chimerans have a natural distaste for Goblinoids and would sooner kill them than befriend them. Wild Chimeran's are slaves to their savagery and can be seen ransacking small settlements when game is scarce. They are often misunderstood due to their monstrous nature but even monsters have feelings and a desire to be something more.

Chimeran Names[edit]

Chimerans often take names that go with the race they look similar to. Lion Chimerans take Lion Folk names, Goat Chimerans take Satyr names and Dragon Chimerans take Dragonborn names.


  • Lion: Any human name, as well as Claw, Tooth, Leo, or Mane;
  • Goat: Nessus, Pholus, Sajacks, Elatus, Eurytion, Hylaeus, Latreus, Oreus, Rhaecus, Cyllerus, Polkan, Magorian, Ronan, Apis, Dantares, Gadfort, Jaro, Kashing, Pelle, Vankar, Varios, Grover, Pan
  • Dragon: Arjhan, Balasar, Bharash, Donaar, Ghesh. Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn


  • Lion: Any human name, as well as Paw and Fur
  • Goat: Endeis, Hippe, Melanippe, Euippe, Ocyrhoe, Carystus, Hylonome, Cybel, Dawn, Mae
  • Dragon: Akra, Biri, Daar, Farideh, Harann, Flavilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Chimeran Traits[edit]

Chimerans are tough and strong, with their natural weapons and fierceness they will overcome any obstacle
Ability Score Increase. You Strength score increases by 2.
Age. Chimerans mature quickly, reaching adulthood at 10 but due to their monstrous blood mixed with humanoid blood, they live an average of 70 years.
Alignment. Tending towards chaotic natures since their monstrous mind compels them to do so but they have been seen doing good things in some of the communities they are apart of.
Size. Chimerans stand between 7 and 8 feet tall. They weigh an average of 250-380 lbs. and are often well built. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Powerful Build. Chimerans are seen lifting nigh impossible amounts of weight given their size. Chimerans count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Natural Athlete. You have proficiency in the Athletics skill.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Languages. You can read, write and speak Common and Draconic. They often use Draconic words when they speak in Common but try their best to avoid doing so.
Subrace. Chimerans come in a variety of forms, the most common of them being the Lion, the Goat and the Dragon.

Lion Chimeran[edit]

Ability Score Increase. Your Constitution score increases by 1.
Brave. Lion Chimerans often defend creatures and throw themselves into danger. Lion Chimerans have advantage on saving throws against being frightened.

Goat Chimeran[edit]

Ability Score Increase. You Dexterity score increases by 1.
Goat's Charge. Goat Chimerans often rush into battle and trying to convince them otherwise is foolhardy. Immediately after taking the Dash action and ending adjacent to a creature, you may use a bonus action to ram that creature with your horns. This attack deals 1d6 bludgeoning damage plus your Strength modifier.

Dragon Chimeran[edit]

Ability Score Increase. Your Charisma score increases by 1.
Draconic Resistance. Dragon Chimerans are more in tune with the dragon blood of a Chimera. Dragon Chimerans have resistance to a damage type that pertains to the color of their scales, as shown in the table.

Scale Color Damage Resistance
Black Acid
White Cold
Red Fire
Blue Lightning
Green Poison

Random Height and Weight[edit]

Table: Chimeran Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
6′ 11″ +2d6 inches 260 lb. × (2d10) lbs.

(2 votes)

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