Chicken Curse (Jujutsu Kaisen Supplement)

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Chicken Curse[edit]

large undead (Cursed Spirit), chaotic evil


Armor Class 15 (natural armor)
Hit Points 39 (6d10+6)
Speed 45 ft., fly 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 12 (+1) 3 (-4) 5 (-3) 10 (+0)

Saving Throws Dex +7, Cha +2
Skills Acrobatics +7, Stealth +7
Damage Vulnerabilities radiant
Damage Resistances Nonmagical slashing, piercing, and bludgeoning, Psychic
Damage Immunities poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., passive Perception 7
Languages
Challenge 3 (700 XP)


Cursed Energy. The curse has 10 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright.

Bad Flier. The curse falls at the end of a turn if it's airborne and the only thing holding it aloft is its flying speed.

Headless Survival. The curse is able to survive if its skull or neck are reduced to 0 hit points.

ACTIONS

Multiattack. The curse makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Flame Scream (3 Cursed Energy). As an action the curse releases a loud scream coated in fire from its mouth causing all creatures with a 30 ft. cone to make a DC 15 Constitution saving throw or take 22 (4d10) fire damage and 22 (4d10) thunder damage, on success the creature takes half damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 7 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.

chicken-monster-by-mrtomlong-d485hq2-fullview-jpg-token-ey-J0e-XAi-Oi-JKV1-Qi-LCJhb-Gci-Oi-JIUz-I1-Ni-J9-ey-Jzd-WI.jpg
A chicken curse preparing to use its Flaming Scream, https://www.deviantart.com/mrtomlong/art/Chicken-Monster-255557882


Feats

Regeneration.

Improved Durability. This creature uses the Improved Durability rule

Not Canon. The Chicken Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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