Chernobyl Boar (5e Creature)

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Chernobyl Boar[edit]

Medium beast, unaligned


Armor Class 12 (natural armor)
Hit Points 17 (2d8 + 8)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 18 (+4) 2 (-4) 12 (+1) 4 (-3)

Senses passive Perception 11
Languages
Challenge 1 (200 XP)


Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 4 (1d8) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 12 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

ACTIONS

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.


Boar[1]

Chernobyl boars are basically stronger, tougher versions of normal boars. They are close relatives with the fleshes, often leading their packs. These boars travel in groups of four and are a threat to any lone stalker. A slain boar is good news for anyone. Not only does their meat taste delicious, but their heads often become trophies.



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