Chedarians (5e Race)
From D&D Wiki
|“||Chedarians are dubious little creatures that roam the world they reside on, yet they do not partake of it.||”|
|"cheese" -@lordcheeseart (Twitter)|
A Chedarian is a construct of cheese given sentience. Their construction resembles that of a humanoid without any gender features. On top of every Chedarian's head is a cheese wheel that is the same type of cheese that particular Chedarian consist of. Most Chedarians are small in size and have a rounded form. Based on their type of cheese, a Chedarian's physical features can consist of, but not limited to, having holes, different colors, wide or tall, mold, etc. The rinds of Chedarian's are very durable that are hard to damage or penetrate.
Chedarians are a very rare race of cheese people that were accidentally created from the mutations of an unknown incident. This incident created a room of cocoons that birth Chedarians when the cocoon is ready to hatch. A Chedarian falls to the floor as they are given power and sentience over their body. The first Chedarian ever hatched was Lordcheese. Throughout his life, he was alone for a long time with no other beings like himself. He would fight to survive, becoming one of the most powerful beings in his world, but the thought of being alone made him depressed, so when another cocoon hatched, Lordcheese became instantly attached to the little Chedarian born, cheese.
Male: Any male honorifics, followed by cheese.
Female: Any female honorifics, followed by cheese.
Ability Score Increase. Your Charisma score increases by 1.
Age. Chedarians consist of mostly cheese, making them ageless and last for eternity.
Alignment. Chedarians are happy and carefree, they are either chaotic or neutral and are usually good.
Size. Your size is Small.
Speed. Your base walking speed is 30 feet.
Purified. Your whole body is purified by a perpetual loop of Purify Food and Drink. This prevents all common deterioration like spoilage and rot that applies to cheese.
Cheese Restoration. You are able to regenerate any major lost limbs during a long rest and minor limbs can regenerate at ease.
Heat Prone. You have disadvantage on Strength, Dexterity, and melee attack rolls under extreme heat and your movement is reduced to half.
Slice and Dice. Thanks to your malleable yet sturdy skin, you gain resistance to non-magical physical damage.
Languages. You can speak, read, and write Common and Chedarian.
Subrace. A Chedarian is born with a type of cheese, Soft, Hard, or Blue.
Soft Chedarians mainly focus on their mental ability rather than their physical abilities because of how malleable their body is.
Ability Score Increase. Your Wisdom or Intelligence score increases by 2.
Keen Senses. You gain proficiency in the Perception and Investigation skill.
Awareness. You have advantage on Perception checks.
Extra Language. You are able to learn a language of your choice.
Hard Chedarians are created from hard pressure that compresses their structure, granting them great strength and durability but still allows for the flexibility of a Chedarian.
Ability Score Increase. Your Constitution or Strength score increases by 2.
Enduring Cheese. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Reinforced Rind. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Strength or Constitution modifier. You can use a shield and still gain this benefit.
Unstoppable Cheese. When you make your chosen saving throw or ability check, you may roll a d4 and add the number rolled to that saving throw or ability check. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Blue Chedarians consist of Blue penicillium mold that is visible on their rind. This allows them to be more stealthy within the dark as opposed to their lighter counterparts.
Ability Score Increase. Your Dexterity score increases by 2.
Shady Cheese. You gain proficiency in the Stealth skill.
Moldy Spores. You can cast the Poison Spray cantrip once using this trait. If the creature fails its saving throw, they are Poisoned for 1d4 hours. You regain this ability when you finish a long rest.
Speak with Fungus. Through sounds and gestures you can communicate simple ideas with any size fungus. Blue Chedarians love funguses and often keep mushrooms, toadstools, and moldy objects as beloved pets.