Charming Soul User (3.5e Class)

From D&D Wiki

Jump to: navigation, search
512px-Searchtool.png The main contributor(s) of this page determined that this page should be reviewed. Reason: Newly created– other Improving, reviewing, or removing templates may be required.


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed


Charming Soul User[edit]

They are someone gifted in charming people and things. They can manifest their powerful soul to cast spells and assist in attempts to charm.

Making a Charming Soul User[edit]

Their strong points include charisma and Intelligence. They work well with competent party members.

Abilities: Charisma and Intelligence are the most important for them..

Races: Any.

Alignment: Any.

Starting Gold: 5d4x10 or 150gp).

Starting Age: Simple.

Table: The <-class name->

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Spells per Day Eldritch Power Level
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Confident Strike, Eldritch Blast, Unnatural Aura, Soul Binding 5 4 3 2 1 1d6
2nd +1 +2 +1 +2 Absorb Soul 6 5 4 3 2 1 1d6+1d4
3rd +2 +3 +1 +3 7 6 5 4 3 2 1 2d6
4th +3 +3 +2 +3 <-any class features gained at this level-> 8 7 6 5 4 3 2 1 2d6
5th +4 +4 +2 +4 <-any class features gained at this level-> 9 8 7 6 5 4 3 2 1 2d6+1d4
6th + + + + <-any class features gained at this level->
7th + + + + <-any class features gained at this level->
8th + + + + <-any class features gained at this level->
9th + + + + <-any class features gained at this level->
10th + + + + <-any class features gained at this level->
11th + + + + <-any class features gained at this level->
12th + + + + <-any class features gained at this level->
13th + + + + <-any class features gained at this level->
14th + + + + <-any class features gained at this level->
15th + + + + <-any class features gained at this level->
16th + + + + <-any class features gained at this level->
17th + + + + <-any class features gained at this level->
18th + + + + <-any class features gained at this level->
19th + + + + <-any class features gained at this level->
20th + + + + <-any class features gained at this level->

Class Skills (4 + Charisma Cha modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features[edit]

All of the following are class features of the Charming Soul User.

Weapon and Armor Proficiency: Any but if wearing light or no armor can add cha mod instead of dex to AC. Confident Strike: Allows one to use Cha modifier for attack and damage rolls

Spells: DC is charisma based as is the ability to cast the spells the higher the cha the higher the spell. Charming Soul Users choose their spells from the following list:

0—<-spells, spells, spells->

1st—cause fear, chill touch, ray of enfeeblement, burning hands, shocking grasp, unseen servant, mage armor, obscuring mist, deathwatch, doom, inflict light wounds, identify, lesser vampiric touch, summon undead I, soul cull, soul brand, cure light wounds

2nd—ghoul touch, fear, spectral hand, detect thoughts, darkness, darkvision, false life, see invisibility, inflict moderate wounds, death knell, desecrate, spider climb, summon undead II, false life, bolster soul, mirror image, cure moderate wounds

3rd—gentle repose, halt undead, vampiric touch, gaseous form, haste, displacement, animate dead, contagion, deeper darkness, inflict serious wounds, speak with dead, blindness/deafness, suggestion, summon undead III, soul purge, soul lance, rainbow blast, cure serious wounds

4th—bestow curse, greater invisibility, enervation, inflict critical wounds, poison, tongues, scrying, detect scrying, ice storm, wall of ice, summon undead IV, corrupt soul, dispel soul, dimension door, cure critical wounds

5th—magic jar, permanency, dominate person, cone of cold, nightmare, teleport, telekinesis, circle of doom, unhallow, true seeing, slay living, raise undead, summon undead V, soul storm, memory rot, cone of cold, righteous might

6th—create undead, blade barrier, harm, antilife shell, undead to death, chain lightning, mass haste, acid fog, mass suggestion, stone to flesh, flesh to stone, antimagic field, harm, permanent image

7th—destruction, greater scrying, regenerate, word of chaos, blasphemy, control weather, finger of death, control undead, limited wish, greater teleport, insanity, greater vampiric touch, Awaken UndeadSpell Compendium, simulacrum, disintegrate, power word blind

8th—create greater undead, unholy aura, cloak of chaos, clone, horrid wilting, mass charm monster, maze, polymorph any object, temporal stasis, earthquake, power word stun, Finger of death

9th—implosion, gate, soul bind, storm of vengeance, imprisonment, wail of the banshee, wish, time stop, soul nova, assimilation, time stop, power word kill


<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!