Chariot Boots (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Wondrous item, rare

These enchanted boots sprout tank tread like wheels beneath them, upon speaking a designated command word. Their function changes depending on which which type of action you choose to activate them with (they can be deactivated with the same type of action used to activate them).

Charges. These boots hold up to 6 charges. This item regains 1d4 charges at dawn. Each ability expends one charge.

Action Benefits

  • Pirouette. When engaging more than one enemy, you may use your attack action to attack a number of enemies (within your reach) equal to your Dexterity modifier (up to 4 targets).
  • Tractioneer. Whenever you are hit with an ability that would force you to move, you may use your reaction, and make a Dexterity check. If your check is higher than the roll or DC that caused the effect, you may either resist moving or add an additional 10 feet of movement in a direction of your choice to the effect.

Bonus Action Benefits

  • Rolling Step. Gain +20 base movement speed or +10 to dash action.
  • Bounce Back. You may use your reaction to immediately get up in response to being knocked prone, at the expense of 20 movement from your next turn.

Back to Main Page5e HomebrewEquipmentWondrous Items

Home of user-generated,
homebrew pages!