Chaos Space Marine, Chaos Lord (5e Creature)
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Large humanoid, any evil alignment
Saving Throws Str +10, Con +10, Cha +9
Legendary Resistance (2/Day). If the chaos lord fails a saving throw, it can choose to succeed instead.
Brute. A melee weapon deals one extra die of its damage when the chaos lord hits with it (included in the attack).
Cleave. When the chaos lord reduces a creature to 0 hit points with a melee attack on its turn, chaos lord can take a bonus action to make a power sword attack against a creature within its reach.
Magic Weapons. The chaos lord's weapon attacks are magical..
Power Armour. While wearing his armour, the chaos lord is immune to inhaled poisons and has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t adamantine.
Multiattack. The chaos lord uses its Frightful Presence. It then makes three attacks: two with its power sword and one with its bolt pistol, three with its power sword, or three with its bolt pistol.
Power Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if wielded in two hands.
Bolt Pistol. Ranged Weapon Attack: +7 to hit, range 30/120, one target. Hit: 7 (2d6) piercing damage and 9 (2d8) slashing damage. The bolt pistol carries 10 rounds of ammunition.
Leadership (3/Day). For 1 minute, the chaos lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the chaos lord. A creature can benefit from only one Leadership die at a time. This effect ends if the chaos lord is incapacitated.
Frightful Presence. Each creature of the chaos lord’s choice that is within 30 feet of the chaos and aware of him must make a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the chaos lord’s Frightful Presence for 24 hours.
Chaos lords are the cruel leaders of chaos space marine warbands. Driven and ambitious, these charismatic megalomaniacs wage war in search of fortune, glory, and ascension to immortal daemonhood.
Champions of Chaos. Whether through cunning, deception or force of arms, a chaos lord has clawed his way to the top of his warband. He may be motivated by a hatred of the god-emperor, a lust for power, a desire to face the mightiest foes in battle, or aspirations to transcend the mortal coil. Regardless of his motives, he has proven himself superior to the other chaos marines in his band and has gained their absolute respect, if not necessarily their undying loyalty. His ascension draws the attention of the Ruinous Powers, who watch his future campaigns with great interest.
Marked by the Gods. Chaos Lords often take one of the Chaos Gods as their patron, and in exchange for carrying out the deity’s goals in the mortal world he receives a Mark proclaiming him as a recipient of the god’s favour. This Mark can take various forms, but it is often an intangible boon: the Mark of Khorne might render a chaos lord fearless and incapable of being charmed, the Mark of Slaanesh might allow him to fight more vigorously in response to pain, the Mark of Nurgle might render him immune to poison and disease, and the Mark of Tzeentch might infuse him with the power of sorcery. Only one chaos lord has ever received the favour of all four Ruinous Powers, and he alone bears the Mark of Chaos Undivided.
Variant: Aligned Chaos Lords
This chaos lord has aligned himself with one of the four Chaos Gods and has received that god’s Mark. He gains one of the following four traits.
Mark of Slaanesh. The chaos lord has advantage on Dexterity saving throws and on saving throws against being charmed or frightened. Whenever the chaos lord takes damage from a melee weapon attack, the chaos lord gains advantage on the first melee weapon attack roll it makes on its next turn.
Mark of Tzeentch. The chaos lord is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell saving throw DC 17, spell attack bonus +9). The chaos lord knows the following sorcerer spells:
Variant Equipment: Terminator Armour and Lightning Claws
The chaos lord may replace his power armour with a suit of terminator armour, increasing his AC to 20 while reducing his movement speed to 20 ft. If he does so, he may also replace his power sword and bolt pistol with a pair of lightning claws.
Multiattack. The chaos lord uses its Frightful Presence. It then makes three lightning claw attacks.
Lightning Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage and 5 (1d10) lightning damage.
Teleport (Recharge 5-6). The space marine teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.