Chaos Mutant (5e Creature)

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Chaos Mutant[edit]

Medium aberration, chaotic evil

Armor Class 9
Hit Points 42 (5d8 + 20)
Speed 20 ft., climb 20 ft.

15 (+2) 8 (-1) 18 (+4) 5 (-3) 8 (-1) 7 (-2)

Saving Throws Wis +1
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft., passive Perception 9
Languages understands the languages it knew in its previous form but can't speak
Challenge 2 (450 XP)

Death Throes. When the mutant dies, it explodes, and each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save.

Mutant Fortitude. If damage reduces the mutant to 0 hit points, it must make a Constitution saving throw with a DC equal to damage taken, unless the damage is from a critical hit. On a success, the mutant drops to 1 hit point instead.


Tentacle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). The mutant has two tentacles, each of which can grapple only one target.


Chaos mutants are loathsome creatures of darkness. Once ordinary humanoids, foul sorcery has made them into slimy tentacled horrors. They have forgotten their previous lives and descended into animalistic savagery.

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