Channeler (5e Creature)
From D&D Wiki
Medium fiend (devil), lawful evil
Saving Throws Dex +4, Wis +4
Devil's Sight. Magical darkness doesn't impede the channeler's darkvision.
Magic Resistance. The channeler has advantage on saving throws against spells and other magical effects.
Spellcasting. The channeler is a 3rd level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The channeler has the following wizard spells prepared.
Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage when used in two hands to make a melee attack.
Power Dance (Recharge 5-6). The channeler does a little dance, increasing the strength of its companions. For 1 minute, creatures of the channeler's choice within 30 feet of it deal an additional 1d4 damage when they hit with a melee weapon attack.
Misty Retreat. The channeler casts misty step, expending a spell slot as normal.
Channelers are devils gifted in the arcane arts. Sometimes referred to as "mage devils", they use their magic for insidious purposes.