Chancellor (3.5e Class)

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Chancellor[edit]

NOT DONE PLEASE IGNORE I'M NO WHERE NEAR DONE A Chancellor is a leader of a city who unites the city for what he/she feels needs done. This can include major projects, war, or complete reform. They lead armies from the front and speak loud and proud.

Making a Chancellor[edit]

Abilities: <-description of most important attributes for this class->. A chancellor can use a variety of ability scores depending what they do. All use Charisma, since diplomacy is their main skill. A general may need Constitution and Strength, while others may need Intelligence or Wisdom. Dexterity is good, as going first can allow them to rally their troops.

Races: Most chancellors are of the same race they are leading, with Half-Elves being able to lead humans and elves effectively.

Alignment: Most chancellors are Lawful. Lawful good seek to cleanse their society and make them pure. Lawful Neutral seek to make their society run efficiently while keeping everyone happy. Lawful Evil normally trick their people into rallying for the wrong cause, or rallying an evil group for their cause, or rally them for a goal that helps their ulterior motives.

Starting Gold: 10d12x4. Chancellors are wealthy and tend to be descended from wealth.

Starting Age: As wizard

Table: The <-class name->

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 1st 2nd 3rd 4th
1st +0 +0 +0 +2 Ethereal Gate (Su), Aura of Unease (Su), Discount (Ex), Gate Protection (Su) 1
2nd +1 +0 +0 +3 Transformation (Su) 1/day, Alteration, Transformation: Rending Touch 2
3rd +2 +1 +1 +3 Grim Sight (Su) Dedication (Ex) 2
4th +3 +1 +1 +4 Transformation 2/day, Alteration 2 1
5th +3 +1 +1 +4 Grim Sight: See Invisibility (Su), Divine Suffusion 1st Level (Su) 2 1
6th +4 +2 +2 +5 Alteration 2 2
7th +5 +2 +2 +5 Transformation: Lucent Body, Grim Sight: See Ethereal (Su) 2 2
8th +6/+1 +2 +2 +6 Transformation 3/day, Alteration, Returning Memories 3 2
9th +6/+1 +3 +3 +6 Imbued Body (Ex), Divine Suffusion 2nd Level (Su) 3 2
10th +7/+2 +3 +3 +7 Death's Contract, Alteration 3 2 1
11th +8/+3 +3 +3 +7 Transformation: Ethereal Deviation 4 2 1
12th +9/+4 +4 +4 +8 Transformation 4/day, Alteration 4 2 1
13th +9/+4 +4 +4 +8 Imbued Body 4 2 2
14th +10/+5 +4 +4 +9 Alteration, Divine Suffusion 3rd Level (Su) 4 2 2
15th +11/+6/+1 +5 +5 +9 Transformation: Rending Nullification Touch 4 2 2 1
16th +12/+7/+2 +5 +5 +10 Transformation 5/day, Alteration 4 3 2 1
17th +12/+7/+2 +5 +5 +10 Imbued Body 4 3 2 1
18th +13/+8/+3 +6 +6 +11 Transformation 6/day, Alteration 4 3 3 1
19th +14/+9/+4 +6 +6 +11 Divine Suffusion 4th Level (Su) 4 3 3 1
20th +15/+10/+5 +6 +6 +12 Grim Nova (Su), Alteration 4 3 3 2

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise(INT), Diplomacy(CHA), Sense Motive(WIS), Bluff(CHA), Knowledge(Religion)(INT), Knowledge(Royalty)(INT), Decipher Script(INT), Forgery (Int), Proffesion(WIS),

Class Features[edit]

Chancellors pick 1 of 2 paths. One focuses on building a general, the other builds a peoples leaders. At level 1, choose Of the Army or Of the People. All of the following are class features of the Chancellor.

Weapon and Armor Proficiency: Chancellor of the Army gets proficiency with all armor, and all simple and martial weapons. Chancellor of the People gets proficiency with light armor, simple weapons, and 1 martial weapon.



Inspiring Presence (Ex): At level 1, a Chancellor of the Army gives a +1 to the attack rolls of allies around him. All allies within 50ft during combat that can see him get a +1 to all attack rolls.

Inspiring Project (Ex): At level 1, a Chancellor of the People rallies the members of their home city to start a project. The Chancellor owes 400 gold to pay over the course of 6 months. When it is complete, the Chancellor gets support in the city. This support helps rally the people when he runs for office. If the player runs for office within 2 years of the completion, they get 10% more votes than they would have.

Rally Cry (Ex): At level 3, a Chancellor of the Army can give a rally cry to his allies. They get a +2 morale boost to damage rolls and saving throws.

<-supernatural class feature-> (Ex): <-class feature game rule information->

<-supernatural class feature-> (Ex): <-class feature game rule information->

<-supernatural class feature-> (Ex): <-class feature game rule information->

<-supernatural class feature-> (Ex): <-class feature game rule information->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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