Chal'Gund (5e Creature)

From D&D Wiki

Jump to: navigation, search

Chal'Gund[edit]

Medium construct, unaligned


Armor Class 15 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 15 ft.


STR DEX CON INT WIS CHA
19 (+4) 6 (-2) 19 (+4) 4 (-3) 4 (-3) 7 (-2)

Skills Athletics 3
Damage Vulnerabilities force
Damage Resistances fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 7
Languages understands the languages of its creator but can't speak
Challenge 2 (450 XP)


Chalksight The Chal'gund have a modified version of blindsight and hearing, being able to detect and visualize color and shading.

Brushed Away Should the blood chalk separate enough from its main body the Chal'gund will collapse and cease living immediately. This can easily be done by taking a brush and wiping the Chalk off or by dousing the Chal'gund in water.

Chalk Corrosion Any nonmagical weapon that hits the Chal'gund without making a critical hit corrodes. After dealing damage, the weapon takes a permanent and cumulative -2 penalty to Damage Rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition that hits the Chal'gund is destroyed after dealing damage. Any natural weapon or body part that hits the Chal'gund causes the attacker to take 5 (1d6+3) corrosive damage. Whenever the Chal'gund successfully hits a nonmagical object of a person's (such as armor or a shield) it receives a -1 to its armor class and upon dropping to a +0 Bonus is destroyed. A note for DMs: if someone's Armor's AC blocks the attack it is up to you to decide if this corrodes the armor or not.

Wall Camouflage The creature has advantage on Dexterity (Stealth) checks when standing alongside a wall and will always pass a hide check if hidden against a wall by something that has never entered the room before.

Body Crumpling The creature can crumple its body into malformed yet much smaller shapes, allowing it to traverse areas a creature up to two sizes smaller than it could. *The Chal'gund also use this ability to flatten themselves against walls, roofing, and floors.

ACTIONS

Long Slap Melee Natural Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 12 (2d8 + 3) blunt damage. A standard attack with no chance of causing Chalk Corrosion's effects. "The Chal'gund extends the chalkboard-like darkness of its arm out to unnatural lengths to slap across its victim."


Corrosive Strike Melee Natural Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) corrosive damage, and dealing a -2 penalty to one piece of the struck target's outer equipment, most often their armor or shield, acting in accordance with the 'Chalk Corrosion' ability. (Though you can specify the Chal'gund targeting a Weapon or particular object if desired) "The creature lashes out with a pair of its limbs held together, forcing the chalk on its body to the front of the attack, lowering the damage but increasing the magical effect of the chalk."


[[File:|thumb|600px|]]

Chal'gund Creation. To create a Chal'gund one needs the following ingredients, Blood Chalk and Shadow Slate. Once these are obtained the Blood Chalk will need to be infused into the Shadow Slate during the twilight hours and one must focus to instill it with a purpose or else be transmuted alongside the ingredients into a malformed and inanimate lump of Bleeding Slate. During One's focus they write upon the stone with the chalk until the chalk and the slate have fused into one. Once completed the Creator will need to place their creation in an open doorway for at least an hour until the object forms into a Chal'gund under their control during the next twilight hours and remains one forevermore.

Chal'gund Appearance. The Chal'gund is a lumbering backwards-bent creature when walking about. Their body is usually humanoid in shape and appears to be made of a black solidified cloud that occasionally wisps into shadows at the cracks and joints. Their body has a vague outline of a shape, though can be forced into a more proper structure if they so choose. Along the body's length, however, are colored chalks that form a picture similar to a drawing on a blackboard. This drawing moves, twists, changes color, and emotes to the Will of the Chal'gund. When in combat or otherwise very emotionally involved the Chal'gund's chalk seems to glow, and in this state can destroy non magical objects with ease... Outside of combat a Chal'gund can focus in on its form and when up against an object modify its body to match the structure, however their chalk will remain visible, giving them the look of drawings upon such a surface as they've lain up against. Many Chal'gund take on minimalistic feminine humanoid chalk outlines during their down time, though often reflect their intent in their chalk's structure otherwise. (If any know why the Chal'gund take on such a form they keep the secret well, though some suggest that the reason be that the one responsible for their ritualistic creation's ability to work is a female deity of the shadow and that their feminine form is in homage to her.)


Blood Chalk is any chalk infused with the "Dragon's Blood" Plant, Iron Rust, and either the Ichor of an Outsider or the blood of a Celestial.

Shadow Slate can be either Slate Stone found in the Shadow Realm or Slate Stone exposed to the Shadow Realm constantly for at least one month. (Scholars may debate if this last one is truly Shadow Slate or not, but for the purpose of Chal'gund creation either works.)



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: