Chained Ogre (5e Creature)

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Chained Ogre[edit]

Large giant, chaotic evil


Armor Class 11 (hide armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 8 (-1) 16 (+3) 5 (-3) 7 (-2) 7 (-2)

Proficiency Bonus +2
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 3 (700 XP)


Fear of Flame. When the ogre takes fire damage it must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn.

ACTIONS

Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Grab (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage and if the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the ogre can't grab another target.

Fling. One Medium or smaller creature grappled by the ogre is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 10 Dexterity saving throw or take the same damage and be knocked prone.


This ogre has been driven rather insane, he has been tortured by none other than Genichiro and has had his strength drastically boosted. But power always comes at a cost and he is now terrified of fire.
The troops of Ashina fear this ogre just as much as their enemies do, since if enraged, it kills indiscriminately.

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