Ceratosaurus (5e Creature)
Ceratosaurus[edit]
Large beast (theropod), unaligned Armor Class 16 (natural armour)
Skills Perception +3, Stealth +4 Charge. If the ceratosaurus moves at least 30 feet straight toward a creature and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the ceratosaurus can make one bite attack against the target as a bonus action. ACTIONSMultiattack. The ceratosaurus makes two attacks: one with its bite and one with its ram. Bite. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. Ram. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) piercing damage. Tail Whip (Recharge 6). The ceratosaurus swings its tail in a 10-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save or half as much damage on a successful one.
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If one word was used to describe ceratosaurus, it would be unpredictable. ceratosaurus is a common predator in the semi-arid regions of Arkamata. Ceratosaurus is a unique dinosaur when compared to its neighbors, torvosaurus and allosaurus. While those two are constantly fighting over the same food sources, ceratosaurus is able to be much more successful by primarily eating small ornithopods and small game. Ceratosaurus has even been spotted catching fish out of streams and lakes when plenty of easy food sources are around, this has allowed ceratosaurus to live amongst herbivores and not be killed. This has led to the unpredictable nature of ceratosaurus as you never know where it will turn up next, or whether or not it even cares if you exist. |
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