Ceratosaurus (5e Creature)
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Large beast (theropod), unaligned
Charge. If the Cerato moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be either knocked prone or knocked 20 feet away from the Cerato (the Ceratosaurus chooses which). If the target is prone, the Cerato can make one bite attack against the target as a bonus action.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (3d8 + 5) piercing damage.
Headbutt. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d12 + 5) piercing damage.
Swipe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d10 + 5) piercing damage.
Pin. Melee Weapon Attack: +6 to hit, reach 35 ft., one target. Hit: (2d8 + 5) bludgeoning damage. Target must succeed a DC 15 Strength saving throw or be grappled for 3 turns
If one word was used to describe Ceratosaurus, it would be unpredictable. Ceratosaurus is a common predator in the semi-arid regions of Arkamata. Ceratosaurus is a unique dinosaur when compared to its neighbors, Torvosaurus and Allosaurus. While those two are constantly fighting over the same food sources, Ceratosaurus is able to be much more successful by primarily eating small ornithopods and small game. Ceratosaurus has even been spotted catching fish out of streams and lakes when plenty of easy food sources are around, this has allowed Ceratosaurus to live amongst herbivores and not be killed. This has led to the unpredictable nature of Ceratosaurus as you never know where it will turn up next, or whether or not it even cares if you exist.