Cave Lion (5e Creature)
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Large beast, unaligned
Armor Class 12
Skills Perception +3, Stealth +6
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Cave lions are big cats that inhabit tundras, plains, and mountainous regions. Like their relatives, they usually live and hunt in prides, but are larger and more aggressive. They typically hunker down in caves or dens when winter is especially rough. The color of a cave lion's fur coat changes with the seasons, from a light tawny in summer to snow-white in winter. Their hides are quite valuable on the market, and in many areas, they are considered trophies for their size and ferocity. However, it is not unheard of for a cave lion to be tamed by brave adventurers, on occasion. Some rangers see them as excellent hunting companions, and boldly attempt to sway the beasts to their side. Taming such a beast is risky business. They are slow to trust other creatures, and if pressured too much, will not hesitate to attack. Taming a cave lion takes time and patience, but if successful, an adventurer will have a loyal, strong, and brave companion at their side for years to come.
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