Cat Sith (5e Race)
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|“||They usually were rumored to have served witches... Or were witches themselves... Something like that sounds awfully strange, don't you think? A creature that conniving with the horrid witches...||”|
The cat sith, commonly just called caits, are humanoids with strangely altered bodies that seem to be a mockery of felines. Their bodies appear largely human, with the same limb arrangement and such. However, patches of their skin are covered in fur, primarily on their face, forearms, and back. Their legs are bent like a cat's, with the balls of their feet concentrated on the ground and raised heels. A cait's face is slightly unnerving to observe due to supposedly mangled features. Caits host asymmetrical mouths, eye sizes, heterochromia, protruding feline fangs, and discolored patches of fur on their face. Some even have inexplicable scarring.
In old superstition, caits were known to be Fey creatures that travel around and give farmers grief. They were known to steal the souls of the dead and living alike. When scorned, they caused famines by cursing cows to become dry. To appease their wrath, people learned to leave out offerings of milk. These tales were possibly based on the real caits, who are shapeshifters that change to cat forms. Their unnatural human form is usually attributed to one of two common theories: one of punishment by the Seelie Court, and the other is cruel experimentation.
Caits are fey creatures and thus would reasonably be under jurisdiction of the courts of the Feywild. It is unclear whether they align more closely with the Feywild or Feydark. It is rumored that they committed transgressions and momentarily allied with the Unseelie Court. Unable to overlook their crimes, the Seelie Court cursed them with excruciating torture which resulted in scars on the entire race for generations to come. These scars mark them to be scorned by other Fey.
The second theory is slightly more outlandish, suggesting that caits were humans subjected to experimentation. This story has little backing, save for their strangely chimerical appearance and scars, which suggest stitching together a hodgepodge. Their lifespans are also rather short for fey creatures. Neither theory are accepted nor refuted by caits, who seem furtive about their origins.
Caits are known to be highly antisocial around others of their kind, so communities of them are nigh unheard of. They usually hang around other races. It is said they are almost always feigning friendliness, as they are constantly scheming creatures that relish seeing the mistakes of others. Therefore, they are usually the type to play friend rather than actually be friend. Caits instinctively attach themselves to strong or cunning figures and offer themselves as lackeys. However, their own lives in the end are paramount, and so they are not beneath using treachery to save their own hides. Caits are known to have strange logic, and diviners who have read their minds note that they do think at all by conventional thoughts. It can be soundly said that caits have an otherworldly mental process that explains why they sometimes act so strange. In the end, they are self-serving, whether for survival or their own amusement.
Cat Sith Names
By real world standards, caits commonly use names deriving from Scottish Gaelic.
Male: Aibne, Aindrea, Alastair, Allan, Angus, Beiste, Bhaic, Cam, Cailin
Female: Olivia, Emily, Sophie, Isla, Ava, Ella
Cait Sith Traits
Also known as caits, seeming humanoids who can turn into cats
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Cat sith age faster than humans, usually live to be around 80 years of age.
Alignment. Serving their own interests, most caits are chaotic and neutral.
Size. Most cat sith are shorter on average than humans and rather light. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Schrodinger Morph. As an action, you may polymorph into a cat as per the polymorph spell and back into your true form as a bonus action. While in this form, you retain your Intelligence and Wisdom scores. If you are reduced to 0 hit points in this form you revert back into your true form. Any damage you take in your changed form is transferred over to your own hit points.
Fey Ancestry. Your creature type is fey. You have advantage on saving throws against being charmed and magic cannot put you to sleep.
Play The Man. You are proficient in the Persuasion skill. Whenever you make an Charisma (Persuasion) check against a creature of a size larger than you, you can add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Feline Scorn. When you take damage from a creature that you can see, you can use your reaction to scorn them and impose disadvantage on their next saving throw, ability check, or attack roll. You must finish a short or long rest before using this trait again.
Languages. You can speak, read, and write in Common and Sylvan.
Random Height and Weight
|4′ 6″||+1d10||100 lb.||× (1d4) lb.|
*Height = base height + height modifier