Cartura (5e Race)
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Cactura are fey creatures known for their loyalty and their hatred for elves.
Cartura are brown and grey-furred with long snouts, and lion-like tails. Their eyes can be any color imaginable. They are quite finesse creatures do to their forest ways and are short between 2-3 feet.
Cartura were gentle creatures that lived in the feywilds for thousands of years until an elf made a heinous insult against a cartura diplomat. This resulted in a long war known as the War of the Seventh Rosen Throne, which ended in the cartura being banished from the feywilds forever. Most cartura still harbor their strong resentment of the elven clans, however, some have managed to move past this hatred and even forget it all together. After the banishment, some Cartura could not abandon their forest ways while others of their race saw this as an opportunity to grow and change becoming more adapted to plain living.
Cartura are usually instinctively mistrustful of other races especially elves, but they often will take a liking to halflings, dragonborn and any other race that are either outcast or out of the way. For now, the Cartura live in disorganized tribes mostly with a few towns dotting their ranks. They are wise rulers and even wiser warriors.
Cartura favor names taken from animals and plants.
Male: Bear, Bat, Oak, Acorn
Female: Thorn, Pine, Nettle, Fox.
Small but wise lion-like fey that were cast out of the feywilds by the elves.
Ability Score Increase. Your Wisdom score increases by 2.
Age. Cartura becomes an adult at 15 years old and live for about 200 years.
Alignment. Cartura are usually lawful neutral and sometimes good.
Size. Cartura are around 3 feet tall and weigh about 50 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. Accustomed to twilit forests and the night sky you have superior vision in dark and dim conditions you can see in dim light within 60 feet of you and in darkness as if it were dim light. you can't discern color in darkness only shades of grey
Fey Ancestry. You have advantage on saving throws against being charmed and magic can't put you to sleep.
Trickster. You know the dancing lights cantrip. When you reach 5th level, you can cast major image, but must complete a short rest before you can cast it again using this trait. Wisdom is your casting ability for these spells.
Sneaky. You have proficiency in the Stealth skill.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Choose one from Plains and Forest.
Ability Score Increase. Your Dexterity score increases by 1.
Forest Dweller. Whenever you make an Wisdom (Survival) check related to forests or trees, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|2′ 7″||+2d4||50 lb.||× (1) lb.|