Cartooned (5e Race)

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Cartooned[edit]

A child's crying face transform into a reckless laughter when cartooned run into a wall. Their face become flat from the impact.

Physical Description[edit]

Cartooned look like any normal creature that you can find in civilized towns. Their ancestors mimicked their body to blend into the crowd. Over the generations, Cartooned body become near perfect mimicry of the original race at the cost of lost of control over their own ability to shape shift.

History[edit]

It is a popular belief that Cartooned are distant cousins to Plasmoids. While Plasmoids created their own society of intelligent ooze, Cartooned begin their history as slaves, servants, or experiments to other races. Cartooned evolved to appear similar to humanoid races due to their master's desires. Over generations, their mimicry become near perfect. Appearing like normal races, many good aligned folks have freed Cartooned from their imprisonment. These heroes unknowingly unleased a new race into the world.

Freed Cartooned often take up jobs in the entertainment industry. Their natural talent to make jokes combined with their expressive body make them perfect to make others laugh.

Society[edit]

Cartooned's society share many similar features to the their mimicked original race. Cartooned tend to have a high focus on overly expressing emotions and actions. Young Cartooned are taught in the multiple ways of comedy.

Cartooned Names[edit]

Cartooned parents often follow the same naming conventions as the mimicked original race. Rarely, young Cartooned (like teenagers) would change their name to better fit with their favorite act.

Cartooned Traits[edit]

An ooze under cartoon physics
Ability Score Increase. Your Constitution score increases by 2 and any other ability score of your choice increases by 1.
Age. Cartooned tend to physically mature at the similar rate as the copied race, Mentally, Cartooned tend to mature at a very slow rate once reaching the preteen or teenager age. It is common for Cartooned to act childish until a century has passed.
Alignment. Due to their desire to make other laugh in joy and blend in with the locals, it is common for Cartooned to be chaotic neutral or good
Size. Due to your ooze origin, you can be small or medium sized creature
Speed. Your base walking speed is 30 feet.
Ooze. Your creature type is Ooze. As an ooze, you can breath through your skin. You consume food by osmosis, the way an amoeba does. Unlike Plasmoids, you do have digestion organs similar to most humanoid. As such, you eat and drink food by your mouth.
Natural Performer. You have proficiency in performance.
It is only an act. While you are in a performance (like dancing, singing, or acting), you are unaffected from all attacks, damage, and spells caused by non-hostile creatures.

Additionally, you can cause your body can drastically change to the over sell your reactions. The following restrictions are applied:

  • You can't be any thinner than 1 inch thick at any direction (example: being squished by a falling anvil)
  • You can change skin color and create harmless illusions as a reaction to emotions (example: anger causes your face to become red and steam to come out of your ears.
  • You can expand yourself but not enough to increase your creature size (example: eating or drinking too much or inflated by air)
  • Body changes like it is putty (example: you can roll up your legs like a paper doll or a bump rises up from a painful hit)

Your body slowly or quickly restore itself by using your reaction or after 1 minute.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Air head, Painter, or Meep Meep

Air Head[edit]

Huge Lungs. You can hold your breath up to one hour
Mighty Air. You know the gust cantrip. Once you reach 3rd level, you can cast the Levitate spell on yourself once. Once you reach 5th level, you can also cast the fly spell on yourself once. You must finish a long rest to cast these spells again with this trait. When you pick this subrace, you can pick Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells.
Floatation. As a bonus action, you can breath in deeply and inflate yourself. As long as you are inflated with air, you are near weightless (you weight as much as a balloon) and float on water (up to 500 lb). Additionally, you bounce like a basketball which can reduce fall damage by half. You are no longer inflated when you breath out (free action) or take piercing damage.

Painter[edit]

Need to paint. You are proficient in painter's supplies. Additionally, when you complete a long rest, you can make as much paint to refill your painter's supplies.
Illusionary Painting. While using your painter's supplies, you can use your action to paint an image and grant it "life" though the silent image spell without any spell slots.
False Opening. While using your painter's supplies, you can use your action to paint a picture of an opening (like an open door way or a tunnel) on a flat surface. This illusionary paining last up to 10 minutes.

The first creature that attempts to go through your False Opening can treat the opening as real opening. They enter your painting and teleport to the other side of painting (like the other side of the wall). This teleport fails if the teleportation's distance would be greater than 10 ft.

Any creature after the first creature that attempts to enter the False Opening hits the surface of the painting. It is usually harmless but painful. If a creature attempts to enter the False Opening while their speed is greater than their natural speed (like while dashing or under haste spell), they run into the painting and take 3d10 bludgeoning damage.

A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC based on your Intelligence, Wisdom, or Charisma.

You can use this trait once per long rest.

Meep Meep[edit]

Natural runner. Your movement speed is increased by 5 ft
Air runner. While dashing, you ignore the effects of gravity. You cannot use this feature if you are looking down. At the end of your turn, you look down or you feel the lack of ground on your feet and the effects of gravity resume.
Wall runner. At 3rd level, while dashing, you can run up vertical walls and run upside on ceilings.
Water runner. At 5th level, while dashing, you can run across water.


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