Cartoon (5e Race)

From D&D Wiki

Jump to: navigation, search
Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

Cartoon[edit]

One day a mad wizard thought that none of the normal golems brought out inner creativity. This wizard was named Tex Avery and through a bottle of ink, he created the first Living Toon. This inspired many other spellcasters to create their own ink constructs and such began the Living Toons rise to fame.

Physical Description[edit]

They may come in all different shapes and sizes, and while a large population possess animal-like features, Toonkind appearances can range from nearly human to living kitchen appliances.

bugs-bunny-barbarian-1110900.jpeg
{{{3}}}

History[edit]

Little is known about the Living Toon origin, but if rumors are correct, they came from something called an "Looney Tunes," a group of deities who have dominion over american animated comedy.

Society[edit]

Cartoons are often found in all areas.

Cartoon Names[edit]

As a rule, any name can be a Cartoon Name.

Male: Bugs Bunny; Wile E. Coyote; Road Runner; Tasmanian Devil; Tweety

Female: Melissa Duck; Lola Bunny; Petunia Pig; Granny

Cartoon Traits[edit]

Born on the Ethereal Plane, the Toonkind are a strange and powerful race known for their love of play and creativity. They may come in all different shapes and sizes, and while a large population possess animal-like features, Toonkind appearances can range from nearly human to living kitchen appliances. Their nigh-boundless energy inspires them to find entertainment in most any situation; if they cannot find excitement readily they may be compelled to make some of their own, earning them a reputation as troublemakers. Thankfully, their natural charm and great agility help them wheedle their way out of whatever trouble they might make.
Ability Score Increase. Your Charisma score increases by 3.
Age. Toonkind reach "Maturity" by the age of 5, but no one has yet confirmed how old they can live to be.
Alignment. Toons are almost exclusively chaotic in their alignments. They are rarely good or evil, and are typically motivated by playful mischief as opposed to malice or empathy.
Size. Toons vary in size, but are rarely larger than humans. Your size is Medium or Small.
Speed. Your base walking and climbing speed is 30 feet. Additionally, you can choose either a burrowing, flying, or swimming speed of 10 feet.
Rubberized Funsize. Your pliable form grants you resistance to bludgeoning damage, but you are vulnerable to acid damage. Additionally, you are immune to fall damage.
Hammerspace. Due to their less than handy natures, Toonkind have access to a small personal pocket dimension in which they can store personal objects no more than three cubic feet in size. This is fickle magic, however, and may not always grant the return of the object they desire. Players must roll a d100(Percentile) whenever pulling an item out of hammerspace, with a 10 percent chance where they will pull out the wrong item of the DM's choosing. Repeated attempts will increase chance of failure up to 50 percent difficulty until original item is found.
Paper-Thin Disguise. As Toonkind have increased their interest in other cultures, they have adapted impressive methods of going incognito. Just a wig or a false moustache can do wonders in obscuring their outlandish appearances. Toonkind are proficient in Disguise kit. Can make a Disguise kit tools test, right in front of the target, if successful he will be confused and interpreted as another character.
Smile, Darn Ya. Once per long rest, a Toonkind can cast Tasha's Hideous Laughter, with Charisma for their save DC.
The ACME call. Starting at level 5, once per long rest, a Toonkind can pull a ACME uncomon item from his Hammerspace. This ACME item has a 99 percent chance of failing. ACME item stops working at the end of the day regardless.
2D Vanish. You can hide your entire body behind objects thinner you, provided the object is taller than you. Examples of objects of this nature include, but are not limited to: cacti, pillars, poles, tree trunks, etc. If a creature uses its action to examine the object you're hiding behind, the creature can determine your location with a successful Intelligence (Investigation) check against your spell save DC. NOTE: this ability only works with objects thinner than you, it does not work with objects thicker than you.
4th Wall Break. Being a Toon, you understand you are a fictional character living in a fictional world. As such, you can communicate with players of the game in addition to the characters. As an action, you can direct a statement at a specific player of the game. If they choose to, they can respond. No other creatures can hear the players' voices; to them, it seems you are talking to a creature that isn't there.
Immortality. Toons take non-lethal damage from all sources and can be incapacitated by starvation, suffocation, drowning, thirst, or poison; but they cannot be killed by these things. Toons are generally immune to disease; the only exception seems to be allergies and the common cold. If the Cartoon falls he automatically succeeds in all Death Saves, if by any other means they try to kill the Cartoon, a sinister crypt will appear, a funeral song will fill the place and lightning will fall. The Cartoon returns to the scene in 2d8 days.
Languages. You can speak, read, and write in Common and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8″ +2d4 85 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(one vote)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: