Carbon Titan (5e Creature)
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Gargantuan giant, chaotic good
Skills Animal Handling +14, Perception +10, Survival +16
Innate Spellcasting. The giant's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:
1/day: greater restoration
Never Bathe. The giant is immune to saving throws that would cause a diseased effect.
Speak with Animals and Plants. The giant can communicate with animals and plants if it speaks Primordial.
Tree Glide. The giant can burrow through nonmagical, unworked wood. While doing so, the giant doesn't disturb the material it moves through.
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +12 to hit, reach 10ft., one target Hit: X (4d8 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: X (4d10 + 4) bludgeoning damage.
Thorn Burst. The giant creates a patch of thorny bushes within a 40 ft. radius of itself. Each creature within that area must succeed a DC 19 Dexterity saving throw or become restrained. A creature takes (5d4) slashing damage whenever they struggle or move within the bush patch, and the patch is considered difficult terrain.
Summon Shambling Mound (1/Day). The giant summons an shambling mound. The summoned mound appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes until it dies, or until its summoner dismisses it as an action.
The gentle rulers of the forests, carbon titans are peaceable and kind, unless angered or threatened. The bodies of carbon titans are covered in tangles and vines that that extend downward and flowers bloom in its hair. The giant's skin and hair are also home to many small creatures, especially birds. They are protectors of nature and have dealt wrath to many an adventuring party for wronging it.