Caprin (5e Race)

From D&D Wiki

Jump to: navigation, search


Physical Description[edit]

Caprin are short, stocky humanoids, resembling the subfamily Caprinae; such as goats and sheep. Few reach beyond five and a half feet in height (not including horns). Most Caprin have 2 horns of varying sizes, although some may have 4 horns and others none at all. Their fur pallets consists of whites, greys, blacks, and browns with few exceptions. They can have many different eye colors, but they always have horizontal rectangular pupils.


Long ago, in times before the development of Caprin societies, Caprin were frequently preyed upon by the other races, particularly the Aarakocra. Nearly wiped out, the Caprin began to organize and fight back, building their first settlements at the bases of mountains. Once the Aarakocra no longer recognized the Caprin as prey, they have since stopped hunting Caprin. Much time has since passed and most Caprin hold no resentment towards bird folk for their past violations.

In the time passed, Caprin have expanded their territories and adapted to their new environments. The Grassland subrace set out into the vast plains. The Alpine subrace have settled upon the mountains they once resides in the shadows of. This has resulted in great differences between the two.


The Alpine Caprin make their homes high up in the mountains. Deftly maneuvering through the rough terrain has made them quick and nimble. They are proud and short-tempered, many are drawn to a life of adventure in the name of glory. They are eager to jump into the fray and are always up for a challenge. Many are boisterous and love putting on a good show. Frequent fans of a good prank, their sometimes stubborn or irrational personalities can be quickly soothed if they realize it was all done in jest.

Alpine Caprin are fine stoneworkers, creating many impressive structures out of stone, and their traditional stone weapons easily rival those made of metal. Their stone craftsmanship is one of the few things they have patience for. They get along well with Dwarves, and love respectfully comparing their craftsmanship to that of the Dwarves.

The Grassland Caprin are more serious than their Alpine cousins. They have a strong connection to nature, especially plants. They are kind and curious, but quick to know if something seems off. Although they will defend themselves and others if necessary, they do their best to refrain from taking a life, and fleeing from a fight is not beneath them. Grassland Caprin may adventure to form strong friendships, protect the natural world, learn more about other races, and trading their own knowledge and ideals. Despite their many differences, much like the Alpine, Grassland Caprin tend to settle inner-conflicts with head-butting duels.

Grassland Caprin have a knack for settling in the most fertile of plains. They rarely go hungry, and their best farmers always know what crop is best to grow no matter the conditions. They usually have a high stock of food and various plant reagents. Alchemists and herbalists frequently trade with Grassland Caprin villages for high-quality supplies.

Caprin Names[edit]

Male: Budor, Griseus, Oream, Ovis, Tragus

Female: Lepri, Lervia, Naica, Rupi, Tana

Caprin Traits[edit]

Both subraces of Caprin share similar physical traits due to their short, stocky builds, and horns.
Ability Score Increase. Your Constitution score increases by 2.
Age. Caprin mature at a similar rate to humans, and also have similar lifespans.
Alignment. Caprin’s alignment typically differs depending on their subraces. Alpine Caprin value freedom and generally lean towards chaotic alignments. Grassland Caprin largely stick to good alignments, however if they find themselves outside of their homeland, their alignment tends to follow that of the majority.
Size. Caprin tend to be shorter on average than most humans, ranging from about 4 and a half feet to rarely exceeding 5 and a half feet. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Charging Head-butt. Immediately after using 20 feet of movement in a straight line, you may use your bonus action to shove a creature with your horns, dealing 1d4 + your Strength modifier in bludgeoning damage on a successful shove.
Iron Stomach. You have advantage on saving throws for poisons you ingest.
Languages. You can speak, read, and write Common and Caprinae.


Ability Score Increase. Your Dexterity score increases by 1.
Sure-hoofed. You move through difficult terrain caused by rocky, snowy, or icy surfaces as if it were normal.
Springy. You are proficient in acrobatics.
Mountain Born. You have resistance to cold damage. You are also acclimated to altitudes above 20,000 feet, and are naturally adapted to cold climates.
Stonecunning. Whenever you make an Intelligence (History) check related to the Origin of stonework, you are considered proficient in the History skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.


Ability Score Increase. Your Wisdom score increases by 1.
Prey Instinct. You can take the Disengage action as a bonus action on each of your turns.
Wary. You are proficient in Insight and Perception.
Herblore. Whenever you make an Intelligence (Nature) check related to identifying plants, you are considered proficient in the Nature skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.

Random Height and Weight[edit]

4′ 6″ +2d6 100 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Caprin character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Alpine Personality Trait
1 I’m always on the lookout for a cool new rock.
2 I decorate my horns with small trophies from my victories.
3 Whenever I’m at my angriest, I can’t help but smile.
4 I long for adventure on the open ocean.
5 During downtime, I can always be found chiseling something.
6 I love trying new foods.
7 I love contests of strength.
8 I bleat loudly whenever I laugh.

d6 Alpine Flaw
1 I always charge headfirst into battle whenever possible.
2 I think I’m stronger (and better) than everybody else.
3 I never turn down a challenge; no matter what.
4 I fear nothing more than the open ocean.
5 I hold no respect for authority; least of all guards.
6 I overreact whenever I am angered.

d8 Grassland Personality Trait
1 I’m always on the lookout for a cool new plant.
2 I tend to go on tangents about things I am knowledgable.
3 I travel in the middle for the group whenever I can.
4 I’m a picky eater, so I prefer to do the cooking.
5 I always vote for majority rule.
6 I prefer to capture enemies, and don’t kill fleeing targets.
7 I always help those in need whenever I can.
8 I bleat loudly whenever I laugh.

d6 Grassland Flaw
1 I am a strict vegan, who cannot stomach being in the same room as someone consuming animal products.
2 I will run as soon as the odds are against us.
3 I have an irrational fear of being eaten by those I don’t know or trust.
4 I can’t help but dine upon well manicured landscapes.
5 I obsess over fitting in and being liked by others.
6 I will refuse to reconcile with someone who does nature wrong until they fix it.

(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!