Cane-sword (3.5e Equipment)

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Cane-sword
Martial One-Handed
Critical: 18-20/x2
Range Increment:
Type: Piercing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * *
Small Minimum of 40gp (often more for a fancy cane) 1d4
Medium Minimum of 40gp (often more for a fancy cane) 1d6 2 lbs. (4 lbs. including cane)
Large 1d8
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Notes[edit]

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a cane-sword sized for you, even though it isn’t a light weapon for you. You can’t wield a cane-sword in two hands in order to apply 1-1/2 times your Strength bonus to damage.

Its a part of fictions background so I though I had better stat it up. In game terms the actual weapon is a slightly expensive rapier.

The high cost is due to the difficult nature of having the catch and so on work easily as well as hiding the fact it is a sword. Removing it from the cane is the equivalent of drawing a weapon. Most cane-swords used by nobles are masterwork, while the normal type is often used by the gentleman class.

Special: Rogues are proficient. Note despite the similarity it is not a rapier and rapier feats do not apply. Whilst in the cane a DC 22 (24 for a masterworked one) spot check or a DC 16 (18 for msw) search check reveals it for what it is. Obscuring the joint (tucked under the arm for example) prevents such checks. If it is being used for walking then a DC 18 (20 for msw) listen check may also be made (the damn thing tends to rattle). Conceivably better disguises are available but would cost more.



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