Cactaur (5e Creature)
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Small plant, chaotic neutral
Dash. When the cactaur takes the Dash action, it can move 300 feet.
False Appearance. While the cactaur remains motionless, it is indistinguishable from a normal plant.
Twin Needles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+ 3) piercing damage.
99 Needles (recharges after a short or long rest). 'Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 99 piercing damage.
Uncanny Dodge. When an attacker that the cactaur can see hits it with an attack, it can use its reaction to halve the attack's damage against it.
A fast creature resembling a humanoid cactus that is easily frightened.