Cactalfolk (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Physical Description[edit]

Cactalfolk are humanoids with the appearance of cactuses. Not all cactalfolk bear flowers but many do.


Cactalfolk history is only passed down orally. Their history mostly consists of the fighting between the Opunti and the Echine tribes of cactalfolk.


Cactalfolk society is tribal in nature but it varies between Opunti and Echine tribes. Opunti are often farmers, spellcasters, and artisans. Echine are often hunters and warriors. Neither of the tribes are religious but occasionally a cactalfolk will start worshipping a sun god or Psilofyr, the god of myconids.

Cactalfolk Names[edit]

Cactalfolk names are simply there to quickly know what someone's role in the tribe is, however they sometimes adopt names given to them by other humanoids and add them to their names.

Cactalfolk Names: Cropraiser Prickles, Mudshaper Igon, Raincaller Balasar,

Cactalfolk Traits[edit]

Cactus people who come in two varieties
Ability Score Increase. Your Constitution score increases by 2
Age. Cactalfolk reach maturity after around 30 years and live up to 200 years
Alignment. Opunti Cactalfolk are rarely evil and Echine Cactalfolk are more likely to be evil
Size. Cactalfolk vary widely in height between the two subraces. Opunti Cactalfolk typically don't grow over 5 feet tall. Echine cactal folk typically grow to over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Resilience. Cactalfolk do not suffer any harmful effects that come from overheating and can last weeks without water
Spiked Flesh. Any time a creature makes a melee attack using unarmed strikes or a natural weapon on you, they take 1d4 piercing damage. You cannot benefit from this effect if you are wearing armor that is not specially made to accommodate for this trait.
Languages. You can speak, read, and write Common and Cactal
Subrace. Opunti, Echine


Opunti are shorter Cactalfolk who typically prefer peace over warfare. They are friendly to outside races who come to their tribes and many become protectors of the deserts that they live in.

Ability Score Increase. Your Wisdom score increases by 1
Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Peacemakers. Any charisma check with the intent to stop a fight is made at advantage.


Echine are taller Cactalfolk who typically prefer war over peace. They tolerate outsiders that aren't Opunti in hope that they can gain their aid or weapons.

Ability Score Increase. Your Strength score increases by 1
Tribal Weaponry. You proficiency in Clubs, Greatclubs, Javelins, Spears, Darts, and Blowguns.
Unfaltering Resolve. You have advantage on saving throws against being charmed, frightened, and stunned

(one vote)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!