Cacophoroach (5e Creature)

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Cacophoroach[edit]

Small fiend, lawful evil


Armor Class 12
Hit Points 17 (5d6)
Speed 35 ft., burrow 15 ft., climb 35 ft.


STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 11 (+0) 8 (-1) 12 (+1) 8 (-1)

Saving Throws Dex +4, Con +2
Skills Acrobatics +4, Athletics +1, Perception +3, Survival +3
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Resistances fire, thunder
Damage Immunities acid, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Infernal and any one other
Challenge 2 (450 XP)


Pack Tactics. The cacophoroach has advantage on an attack roll against a creature if at least one of the cacophoroach's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sin Sense. The cacophoroach automatically knows the direction of the nearest creature within 50 feet of itself that is not of lawful good alignment and not a fiend, undead, or construct.

Spiny Shell. When a creature hits the cacophoroach with an unarmed strike, that creature takes 2 (1d4) piercing damage.

ACTIONS

Multiattack. The cacophoroach makes two claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage and 2 (1d4) acid damage. If the target is a creature, roll a d20. On a 1, one item of nonmagical armor or clothing worn by the target is partly dissolved and takes a permanent -1 penalty to the AC it offers. This dissolving can't affect an item more than once.

Shriek (1/Day). The cacophoroach lets out a grating screech. Each creature within 5 feet of the cacophoroach that can hear the shriek and is not resitant or immune to thunder damage must succeed on a DC 12 Constitution saving throw or be stunned until the end of their next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shriek of all cacophoroaches for 24 hours.

Acid Spray (Recharge 6). The cacophoroach spews acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save or half as much damage on a successful one.

REACTIONS

Scatter. If the cacophoroach or an ally it can see is reduced to less than a quarter of their hit point maximum, the cacophoroach lets out a screech of panic and moves up to 15 feet in any direction. It cannot end the move closer to a hostile creature that it is aware of.

The cacophoroach is the most common adult form of the wretch, and appropriately, is the weakest of its adult forms. Resembling a spiny, red, dog-sized cockroach with clawed hands on its four arms, this monster is quite intelligent compared to its larval state, and will work with as many allies as possible to achieve victory. Hordes of these insectoid fiends will sometimes gather in large safe places like caves and sewers, then emit a supersonic hum above the frequency that humans can hear to call more cacophoroaches to them. When a certain number are gathered, they surge out to take over human settlements to use as hives, and lay eggs which hatch into more wretches within the week.

Grub's Gratitude. A cacophoroach will not forget a creature that protected it and allowed it to flourish as a wretch and as a pupa, avoiding attacking that creature if possible, and giving that creature its loyalty if that creature is both stronger than the cacophoroach and asks fealty of it. A cacophoroach can even teach this loyalty to its own children if it later has any, but those children may not recognize the one their parent so respected if that creature is not present.

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