Byakhee (5e Creature)

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Large aberration, neutral

Armor Class 16 (natural armour)
Hit Points 51 (6d10+18)
Speed 15 ft., fly 60 ft.

18 (+4) 12 (+1) 17 (+3) 7 (-2) 15 (+2) 8 (-1)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages understands Common but can't speak
Challenge 3 (700 XP)

Child of the Void. The byakhee can travel through outer space and hold its breath for an incredibly long time. Thus, it is not influenced by vacuum or winds.

Innate Spellcasting (Psionics). The byakhee's innate spellcasting ability is Wisdom (spell save DC 13). The byakhee can cast the following spells innately, requiring no material components:

At will: blur, light, mage hand (the hand is invisible), minor illusion

Dive Attack. If the byakhee is flying and dives at least 30 feet straight toward a target and then hits with a melee weapon attack, the attack deals an extra 4 (1d8) damage to the target.


Multiattack. The byakhee makes two attacks: one with its bite and one with its claws.

Bite. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Claw. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.

Teleport. The byakhee teleports to an unoccupied space it can see within 120 feet of it.

Byakhee are giant furry bat-like creatures with humanoid legs that enable them to stand like men. They stand 10 feet tall with a 30 foot wingspan. Byakhee generally swoop and attack with their feet, often snatching up prey to drop them later.

Byakhee are sometimes used as mounts by space travellers. It is said that they are an artificially created race at home in the void of space.

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