Bullet Saint (3.5e Prestige Class)

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Bullet Saint[edit]

"My lord above who watches me... bless my hands and bless my bullets

. Each are your teachings and my fists your prophets

—Desteker Vahn-Switch, a Bullet Saintess
<img link>
By [img src link]

A bullet saint is a holy warrior, a pugilist in the name of their deity. A loving relationship forms over fighting and firearms that give a Bullet Saint their religious fervor, turning them into battle saints of the highest order. A Bullet Saint is not like a Cleric, who receives their divine power straight from their deity, nor a Paladin, who unleashes divine power through their zealous belief. But instead, draw their power from sacred texts and artifacts that they believe to be holy and infused with divine will.

Becoming a Bullet Saint[edit]

A Bullet Saint is often in the forefront of battle, striking from the frontlines with divine passion and zeal. Unlike other divine classes, a Bullet Saint does not gain access to spells but turns all of their divinity into pure fighting prowess. Much like a monk or a fighter, a Bullet Saint puts stock in only their Fists and their weapons: which in turn become their bible and their gospel to others and sinners.

Entry Requirements
Alignment: <-alignment requirement->.
Base Attack Bonus: +6.
Skills: Knowledge (religion) 5 ranks.
Feats: Power Attack, Quickdraw
Table: The Bullet Saint

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Number of Icons
Fort Ref Will
1st +1 + 2 + 2 +2 Chosen Icon 1
2nd +2 +3 +2 +2 Bonus feat 1
3rd +3 +3 +2 +2 Convert Magic Item 1
4th +4 +4 +2 +2 2
5th +5 +5 +2 +2 Bonus Feat, <-effects of existing spellcasting at this level->
6th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
7th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
8th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
9th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
10th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->

Class Skills (<-skill points-> + Int modifier per level)
<-list of class skills->.

Table: The Epic <-class name->
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the <-class name->.

Chosen Icon[edit]

A Bullet Saint is only as powerful as their scripture.

<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<-psi-like class feature-> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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