Bugfolk (5e Race)

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Bugfolk[edit]

Physical Description[edit]

Bugfolk look like beetles, bees, wasps, spiders, and many other bugs, but the size of humans and standing upright on two legs. Other than those similarities, these people can look VERY different, from those looking like Stag Beetles to Yellowjackets to Wolf Spiders.

History[edit]

Society[edit]

Uphold the Colony and drive out all that go against it; that is their goal, and this sometimes leads to many of their own being exiled at best, or executed at worst. There is always a queen and/or king within a colony, who sets the laws of said colony, and they also choose who plays what role, similar to an actual insect colony.

Bugfolk Names[edit]

The Bugfolk don’t discern male from female unless it’s finding a mate. For this reason, they often have names for both male and female members. They also follow their name with the name of the colony they came from, though those who were exiled might abandon it out of shame.

Names:

Colony names:

Bugfolk Traits[edit]

Ability Score Increase. Your Strength score increases by 1.
Age. Bugfolk live a surprisingly long lifetime, that is if they aren’t killed by other factions first. They are capable of movement at birth. Members are considered adults at 30 years, and can often live from 90 to up to 200 years.
Alignment. Though they take on many forms, the Bugfolk always keep to their laws set by their king and queen, often times making them Lawful Neutral. However, those that leave the colony, out of exile of even wanderlust, find themselves leaning more towards Neutral Good.
Size. Bugfolk vary between individuals, but they’re heavier than humans, due to their carapace and exoskeletons, and usually range within about 5 to 6 feet tall and. Your size is medium.
Speed. Your base walking speed is 30 feet, and you have a climbing speed of 20 feet.
Natural Armor. Due to your carapace and the shape of your body, you are ill-suited to wearing armor. Your carapace provides ample protection, however; it gives you a base AC of 13. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Extra Arms. You have two pairs of functioning arms, giving you a total of four arms. You are still limited on what to wield and what to use your actions for (for instance, though you can wield 4 daggers, you can still only attack with 2 of them, one as an action and one as a possible bonus action).
Languages. You can speak, read, and write Common.
Subrace. Three major subraces of bugfolk are found among the worlds of D&D: aranids, coleoptids, and hymoptans. Choose one of these subraces.

Aranids[edit]

Often times the builders, crafters, and smiths in the colony, Aranids strike a terrifying resemblance to spiders.

Ability Score Increase. Your Intelligence score increases by 1.
Additional Arms. You have three pairs of functioning arms, giving you a total of six arms.
Spinnerets. You can cast the Web spell a number of times equal to your constitution modifier (minimum of once). You regain all uses after a long rest. Constitution is your spellcasting ability for this spell.

Coleoptids[edit]

The general civilian, producing food, running errands, and sometimes even acting as scouts, Coleoptids have hidden wings under a much harder carapace, similar to those of beetles.

Ability Score Increase. Your Dexterity score increases by 1.
Wings. You have a flying speed of 40 feet.
Hardened Carapace. Your carapace is much harder, giving you a base AC of 15 rather than 13.

Hymoptans[edit]

Hymoptans are the soldiers of the colony, on the front line of defense with their bee/wasp like stingers to protect their colony, or lay siege to their enemies.

Ability Score Increase. Your Strength score increases by 1.
Wings. You have a flying speed of 30 feet.
Stinger. You can make an unarmed strike with your stinger. If you hit with it, you deal piercing damage equal to 1d4 + your strength modifier, instead of the bludgeoning damage normal for an unarmed strike. The target then must make a Constitution saving throw or have the poisoned condition.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8″ +2d10 180 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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