Bugbear Vileclaw (5e Creature)

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Bugbear Vileclaw[edit]

Medium humanoid (goblinoid), chaotic evil

Armor Class 14 (hide armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.

15 (+2) 14 (+2) 14 (+2) 8 (-1) 11 (+0) 9 (-1)

Skills Intimidation +3, Stealth +6, Survival +2
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 4 (1,100 XP)

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.


Multiattack. The bugbear makes two melee attacks.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target must make a DC 12 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Rarely, a bugbear is born with impressive and highly poisonous claws. These claws are seen as a blessing by its fellows, who raise it to be a powerful warrior. These bugbears are feared by other humanoids as vileclaws, brutish monsters with horrible poison and incredible stealth, though the claws inhibit weapon use somewhat.

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