Bugbear Savage (5e Creature)
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Medium humanoid (goblinoid), chaotic evil
Saving Throws Dex +10, Con +12, Cha +6
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (already included in the attack).
Superior Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 14 (4d6) damage from the attack.
Unarmored Defense. The bugbear can add its Constitution modifier to its Armor Class while not wearing any armor.
Multiattack. The bugbear makes two attacks and can use Primal Scream.
Greataxe. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 7) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 14 (2d6 + 7) piercing damage in melee or 10 (1d6 + 7) piercing damage at range.
Primal Scream. All hostile creatures within 60 feet of the bugbear must succeed on a DC 20 Wisdom saving throw or be frightened of the bugbear until the end of its next turn. If a creature succeeds on its saving throw, this ability has no effect on that creature for 24 hours.
Retaliation. When the bugbear takes damage from a creature that is within 5 feet of it, it can make a melee weapon attack against that creature.
Bugbear savages have spent their brutish lives clawing their way to the top. When a bugbear is lost and isolated in the wilderness for years, its survival depends on achieving a new level of ferocity.
Recommended Magic Items
The bugbear may be equipped with one or more of the following magic items at the GM’s discretion: +2 greataxe, bronze griffon figurine of wondrous power, ring of protection, and two potions of supreme healing.