Bugbear Elite Warrior (5e Creature)
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Bugbear Elite Warrior
Large humanoid (goblinoid), chaotic evil
Armor Class 18 (plate armor)
Saving Throws Con +7
Ruthless. If the bugbear rolls a 20 on a melee weapon attack, it does an extra 5 (1d10) damage.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 11 (2d10) damage from the attack.
Elite. The bugbear has advantage on saving throws against being charmed, paralyzed, or poisoned. Additionally, each goblinoid of the bugbear's choice within 30 feet of it has advantage on melee weapon attack rolls.
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Multiattack. The bugbear makes two attacks.
Morningstar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage.
Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (3d12 + 7) slashing damage.
Fist. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (3d4 + 7) bludgeoning damage and the target is grappled (escape DC 17).
Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 17 (3d6 + 7) piercing damage in melee or 14 (2d6 + 7) piercing damage at range.
Deflect. If a creature rolls a 13 or lower on a melee weapon attack roll against the bugbear, it takes 4 (1d8) damage of the weapon's type. To do so, the bugbear must be able to see the attacker and be wielding a melee weapon.
More powerful than normal bugbears, the elite warriors protect the bugbear chiefs with feared might.
Elite Regiments. The elite regiments of the bugbears are more mighty while close to each other as they work together to bring down enemies and to protect all other bugbears.
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