Bubble Jellie (5e Creature)

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Bubble Jellie[edit]

Small beast, unaligned

Armor Class 12 (natural armour)
Hit Points 18 (4d6 + 4)
Speed 0 ft., fly 20 ft. (hover)

10 (+0) 13 (+1) 13 (+1) 1 (-5) 11 (+0) 4 (-3)

Senses passive Perception 10
Challenge 0 (10 XP)


Tentacles. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.
The target is also grappled (escape DC 15). If the target is Tiny or Small, it is also restrained until this grapple ends. While grappling the target, the bubble jellie has advantage on attack rolls against it. The bubble jellie cannot move while grappling any creature larger than Small.

A jellyfish modified by magic to drift through the skies instead of the seas. Their name comes from the number of gas-packed bubbles located underneath their gelatinous umbrella that makes them lighter than air. These jellies are frequently seen drifting lazily through the skies, flopping their umbrellas and letting their tentacles wave to snatch up any small creatures unfortunate enough to fly by.
Bubble jellies become a tremendous problem and a genuine threat to larger creatures during "blooms," when millions of jellies swarm together. No one quite knows what causes a bloom, but everyone has learned to fear the huge stinging cloud of bubble jellies.

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