Bruxa (5e Creature)

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Bruxa[edit]

Medium humanoid, chaotic neutral


Armor Class 14 (Natural Armor)
Hit Points 20 (5d6 + 10)
Speed 40


STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 12 (+1) 12 (+1) 13 (+1) 16 (+3)

Saving Throws Dexterity, +8
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Poison.
Condition Immunities Charmed, Exhausted, Frightened, Turned.
Senses passive Perception 15
Languages — Common, Undercommon
Challenge 5 (1800 XP)


Swiftness The Bruxa has superhuman speeds, which it can utilize in combat. The Bruxa may use her reaction to take a movement action and a disengage or dash action. Additionally whenever an attack made against the bruxa misses, she can use her reaction to make an oportunity attack.

ACTIONS

Multiattack The bruxa can take any two actions durint its turn.

Sreech The bruxa screeches with all of it's strength producing a violent noise. Every creature within 60 ft of the bruxa must succeed a DC 14 Wisdom saving throw. On a failed save a creature takes 4d6+6 psychic damage and is deafened for 1 minute. Screech always misses against deafened creatures.

Claws Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage. On a hit the bruxa heals herself for all the damage dealt. This attack has no effect against non-bleeding creatures.

Grasp The bruxa launches herself towards a medium or higher size creature she can see within a 30 ft. range space. The creature must succeed a DC 17 Dexterity saving throw. If it fails it's movement is halved and the bruxa is grasped to it. Any melee attack against the grasped target dealt by the bruxa succeeds automatically. Upon receiving melee damage the bruxa must succeed a DC 5+half the damage received Constitution saving throw. On a failed save the grasped effect ends.

LEGENDARY ACTIONS

The bruxa can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bruxa regains spent legendary actions at the start of its turn.

Invisibility (Recharge 6) The bruxa gains invisibility, has advantage when dealing melee attacks while invisible, and attacking doesn't break the invisibility. However taking damage ends the effect immediatly.

Bruxa are tricky creatures that like to use illusion, as well as their speed to their advantage. Often times they will run away to turn invisible where you can't see them, and run back while invisible, attacking you while they are invisible. It is advised to keep Moon Dust on your person at all times.



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