Bruiser, Modern (5e Creature)

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Bruiser[edit]

Medium humanoid (any race), any non-good alignment


Armor Class 18 (natural armor)
Hit Points 124 (13d8+65)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 20 (+5) 9 (-1) 8 (-1) 16 (+3)

Saving Throws Strength + 8, Dexterity + 6, Wisdom + 2
Skills Athletics + 8, Intimidation +6
Senses passive Perception 13
Languages any two languages
Challenge 7 (2,900 XP)


Brave. The bruiser has advantage on saving throws against being frightened.

Brute. A melee weapon deals double damage when the bruiser hits with it (included in the attack).

Hulking Build. The bruiser's speed is not reduced when it is dragging or carrying a grappled creature no larger than its size.

Knockback. When the bruiser successfully shoves a creature, it can push the creature up to 10 feet and knock it prone, instead of the usual effects of a successful shove. If a pushed target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage. If the target is pushed into another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.

ACTIONS

Multiattack. The bruiser makes three melee attacks.

Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature and it is Medium size or smaller, the bruiser can immediately make a grapple check or shove attempt.

REACTIONS

Hand Catch. When the bruiser is hit by a melee weapon attack that it is aware of, it may use its reaction to reduce the damage of the attack by 1d10 + 10. If this feature reduces the damage to 0, the bruiser may immediately make a grapple check against the creature that made the attack.

The archetypal giant henchmen from action movies, a bruiser is a massive, musclebound beast of a man. He's ridiculously strong, able to send people flying with a single punch, and he's so tough that you can empty a magazine into him and he still won't die. He doesn't even need to carry a gun because he is so deadly with his fists.


Variant: Armed Bruiser[edit]

These ones, while still using melee, also use all sorts of weapons and armor. Their natural armor is +5 from natural armor, +3 from dexterity, plus whatever armor they're wearing. E.G. with Military Grade Special Type Armor, they have 24 AC (5+19) - and with Law Enforcement Special Type Armor, they have 25 AC (5+2+18). Some may wear even tougher, massive armor what normal humans can't even lift.

Weapons used by them, are usually Large sized (dice amounts are doubled), what is further amplified by their Brute quality. For example, Monster Chainsaw usually does 2d12 damage - but Large one would deal 4d12 - so if wielded by Bruiser, it would deal 8d12+5 damage. They can multi-attack with any weapon held - such as doing multiple melee weapon swings, or multiple firearm shots. Or, for another example - Buzzsaw, if upscaled to Bruiser's size and used by him, would deal 8d8+5 damage, while allowing to carry Ballistic Shield in other hand.


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